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When you stop using an item with a health attribute, your visible hearts change.
Steps/models to reproduce
Set your max health to any number. (tested with 50)
Enable health scaling. p.setHealthScaled(true)
Set your scaled health. p.setHealthScale(20)
Use an item with a max health attribute. /give @p leather_helmet{AttributeModifiers:[{AttributeName:"generic.max_health",Amount:20.0,Slot:mainhand,Name:"generic.max_health",UUID:[I;-1221124,11452,1679,-22904]}]} 1
There are 2 data packs enabled: [vanilla (built-in)], [file/bukkit (world)]
Paper version
This server is running Paper version git-Paper-358 (MC: 1.19.3) (Implementing API version 1.19.3-R0.1-SNAPSHOT) (Git: f26e9cc)
You are running the latest version
Previous version: git-Paper-210 (MC: 1.19.2)
Expected behavior
Your visible hearts should not change.
Observed/Actual behavior
2022-12-24.16-24-48.mp4
When you stop using an item with a health attribute, your visible hearts change.
Steps/models to reproduce
p.setHealthScaled(true)p.setHealthScale(20)/give @p leather_helmet{AttributeModifiers:[{AttributeName:"generic.max_health",Amount:20.0,Slot:mainhand,Name:"generic.max_health",UUID:[I;-1221124,11452,1679,-22904]}]} 1Plugin and Datapack List
Plugins (18): CoreProtect, DiscordSRV, GrimAC, GSit, Hippo, LuckPerms, PlaceholderAPI, ProtocolLib, SkBee, SkinsRestorer, Skript, skript-placeholders, skript-reflect, TAB, Vault, ViaBackwards, ViaVersion, WorldEditThere are 2 data packs enabled: [vanilla (built-in)], [file/bukkit (world)]Paper version
Other
No response