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v0.2.1

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@Paracelsus83 Paracelsus83 released this 29 Aug 22:37
· 3 commits to main since this release

Release 0.2.1 introduces the following improvements:

  • Improved and fixed algorithm for selecting town's appearance on the adventure map:
    • In ERA, with the "WoG Graphics Fix Lite" mod enabled, the available graphics for forts and citadels are used (like in HotA),
    • The game save uses original sprite names so that, if the game is loaded without the H3Landscape plugin active, the towns appear as they do in the original game;
  • Improved procedure for displaying creatures on the battlefield:
    • The additional visual effects introduced in version 0.2.0 also work in HotA 1.8.1 and ERA, provided the HD.NewTrue32 option is enabled,
    • Reduced transparency of air and storm elementals - alpha = 75%;
  • Changed algorithm for determining the battlefield background:
    • During sieges of Stronghold with a fort, citadel, or castle:
      • Depending on the type of terrain, the following battlefield backgrounds are used:
        • on clover field - SgCFBack.pcx [surface], SgCFUgBk.pcx [underground],
        • on rockland - SgRkBack.pcx [surface], SgRkUgBk.pcx [underground],
        • on snow - the original H3 background for the Tower siege [surface], SgTwUgBk.pcx [underground];
      • On the aforementioned terrains, the SgStMoTr.pcx is used a moat image;
    • The following WoG objects have been classified as caves, which affects the choice of battlefield terrain and background image in these objects:
      • Behemoth Tomb - battlefield terrain and background selection is the same as for Behemoth Crag,
      • Vast Cavern - if the terrain type is grass, snow or highlands, the terrain type for the battle is changed to “dirt” and the “underground dirt” image (CmBkDrUg.pcx) is used as the battlefield background, for other types of terrain, an image matching the given terrain in its underground version is used.
      • Grotto, Palace of Martial Spirit, Citadel of Pacification, Monastery of Magicans, Library of Legends - battlefield background selection is the same as for Cyclops Stockpile,
      • Snow-covered Grotto - if the terrain type is grass or highlands, the “underground dirt” image (CmBkDrUg.pcx) is used as the battlefield background, for other types of terrain, an image matching the given terrain in its underground version is used.