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GodotTrench v0.1.0

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@github-actions github-actions released this 23 Sep 12:06
· 9 commits to main since this release
v0.1.0
9f5a518

The first release of GodotTrench, a brush based level editor for Godot in the spirit of TrenchBroom and Hammer.

What you get

  • Brushes, CSG, clip, vertex and texture tools, editable meshes, terrain with sculpting and layer painting, and
    scatter for trees, rocks and grass.
  • Doors, lifts, buttons, triggers, spawners and logic entities wired with Hammer style inputs and outputs, plus
    your own GDScript and C# entities.
  • A forked FuncGodot addon that builds .gtm maps into Godot scenes, with overlays for Godot side content that
    survives rebuilds.
  • Live mode: edits show up in the open Godot editor before you save.
  • An MCP server, so scripts and agents can build maps too.

Requirements

Godot 4.7. The editor runs on Linux and Windows (x86_64) and macOS (Apple silicon) with Vulkan, DX12 or Metal.

Getting started

Read Getting started, or open the demo project and
press 1 to 5 to walk through the showcase maps.

Bugs and ideas are welcome as issues.

Downloads

  • godottrench-*: the editor for Linux, Windows and macOS.
  • func_godot-godottrench-addon.zip: the forked FuncGodot addon, extract into your Godot project so it becomes res://addons/func_godot.
  • godottrench-demo-project.zip: the demo Godot project with the showcase maps.

Editor
Lighthouse and Forest in Godot
Church and School in Godot
Mountain Hanging House in Godot