The first release of GodotTrench, a brush based level editor for Godot in the spirit of TrenchBroom and Hammer.
What you get
- Brushes, CSG, clip, vertex and texture tools, editable meshes, terrain with sculpting and layer painting, and
scatter for trees, rocks and grass. - Doors, lifts, buttons, triggers, spawners and logic entities wired with Hammer style inputs and outputs, plus
your own GDScript and C# entities. - A forked FuncGodot addon that builds
.gtmmaps into Godot scenes, with overlays for Godot side content that
survives rebuilds. - Live mode: edits show up in the open Godot editor before you save.
- An MCP server, so scripts and agents can build maps too.
Requirements
Godot 4.7. The editor runs on Linux and Windows (x86_64) and macOS (Apple silicon) with Vulkan, DX12 or Metal.
Getting started
Read Getting started, or open the demo project and
press 1 to 5 to walk through the showcase maps.
Bugs and ideas are welcome as issues.
Downloads
- godottrench-*: the editor for Linux, Windows and macOS.
- func_godot-godottrench-addon.zip: the forked FuncGodot addon, extract into your Godot project so it becomes res://addons/func_godot.
- godottrench-demo-project.zip: the demo Godot project with the showcase maps.



