A Java-based game character management system that allows the creation and management of game characters, their abilities, and battle requests.
The application stores character information and abilities while processing battle requests using a queue-based system, demonstrating object-oriented programming principles and data structure implementation in Java.
- Create and manage game characters
- Store and track character abilities
- Process battle requests using a queue
- Object-oriented design with classes and encapsulation
- Demonstrates the use of data structures in Java
- Java
- Queue Data Structure
This project helped strengthen my understanding of:
- Object-Oriented Programming (OOP)
- Classes and Objects
- Encapsulation
- Data Structures (Queues)
- Java Programming Fundamentals
Paris