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v1.5.1

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@SpicyMarinara SpicyMarinara released this 18 Apr 23:45

Added

  • Display of the time of the day in the game mode.
  • Custom game widgets can be moved around.

Changed

  • Removed the Quests tab from Game Mode. Game sessions deliberately do not use tracker agents for quests, so the journal now focuses on the code-driven data it actually maintains to avoid excessive generations.

Fixed

  • Returning to an active game session no longer reopens the full-screen world overview and blocks the current scene behind the black intro overlay.
  • Combat encounters now wait until narration and scene presentation finish before opening, and HUD widgets hide during combat and restore correctly afterward.
  • Loot drops now resolve to the correct item names instead of malformed combat-drop payloads.
  • Constant lorebook entries selected for Game Mode are now injected during world generation instead of being skipped during setup.
  • Non-English setup languages now propagate through setup generation and GM output formatting, so game text stays in the selected language.
  • /game/setup now streams upstream tokens during first-turn world generation, reducing timeout failures on slower local backends.
  • Map discoveries and NPC meetings now populate the journal from code-owned game state. Locations appear when discovered, and NPCs are logged when first met instead of only after a reputation change.
  • Our built-in Gemma-4 will now target available GPUs during generations.
  • Fixed Gemma-4 issues on Windows.
  • We now only install llama-cpp if you choose to host Gemma-4.