You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Removed the Quests tab from Game Mode. Game sessions deliberately do not use tracker agents for quests, so the journal now focuses on the code-driven data it actually maintains to avoid excessive generations.
Fixed
Returning to an active game session no longer reopens the full-screen world overview and blocks the current scene behind the black intro overlay.
Combat encounters now wait until narration and scene presentation finish before opening, and HUD widgets hide during combat and restore correctly afterward.
Loot drops now resolve to the correct item names instead of malformed combat-drop payloads.
Constant lorebook entries selected for Game Mode are now injected during world generation instead of being skipped during setup.
Non-English setup languages now propagate through setup generation and GM output formatting, so game text stays in the selected language.
/game/setup now streams upstream tokens during first-turn world generation, reducing timeout failures on slower local backends.
Map discoveries and NPC meetings now populate the journal from code-owned game state. Locations appear when discovered, and NPCs are logged when first met instead of only after a reputation change.
Our built-in Gemma-4 will now target available GPUs during generations.
Fixed Gemma-4 issues on Windows.
We now only install llama-cpp if you choose to host Gemma-4.