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Lorebook entry trigger mode can now be changed directly from the entry status dot.
Game mode interrupt button that allows you to interrupt the GM (with or without consequences to your game).
Various improvements to the Game mode's combat and inventory systems, more cinematic battles, better UI handling, and more overall mechanics.
Game mode map scaling.
New permanent tag that persists in Roleplay mode if a character passed you important information in Conversation mode.
Improvements to the Knowledge Router agent.
Storing the Conversation Theme background gradient separately for dark and light color schemes, so switching OS/browser theme automatically loads the correct gradient.
Custom agents now have a chat memory.
Prompt overrides the registry for image generation.
Active filter tab in Lorebooks.
Compressed Lorebooks.
Customizable generation settings for local image generation.
When generating schedules, they now receive context from the conversation chats you had with a character.
Hide/unhide messages in Roleplay mode.
Alternative display of logs for Game mode.
Custom agents can now choose a result type, including Text Rewrite for post-processing agents that edit the generated reply.
Setting to enable showing and editing image prompts before they're sent.
Setting to change the image dimensions for generation.
Various small QOL changes.
Custom agents' outputs can now be edited in the Agents button in the Roleplay mode.
Custom parameters field.
Sliders to control the sprite's size and opacity in Roleplay mode.
Custom activity statuses for the user.
Vectorized Lorebook entries are now visibly marked.
Character card version history with compare and restore controls.
Prefills.
File-backed storage is now the default: legacy SQLite data is imported into JSON files under DATA_DIR/storage, backups include those files, and STORAGE_BACKEND=sqlite remains as an advanced compatibility escape hatch.
Allowed token size outputs in agents.
Lorebook folders.
Game mode setup remembers custom genre, tone, setting, and goal options from previous games.
Optional trimming for incomplete model endings before generated messages are saved.
Draft translation button option in chat Translation settings for Conversation, Roleplay, and Game modes.
Native vs compatible export choices for profile, character, persona, and lorebook exports.
PocketTTS is now available as a local TTS provider.
Optional speech-to-text microphone buttons can be enabled for Conversation, Roleplay, and Game input fields.
Character imports now ask before extracting embedded character-card lorebooks into standalone Marinara lorebooks.
Home Assistant HACS integration that syncs Marinara custom tools and a Home Assistant agent for smart-home control.
Updated the supported toolchain to Node.js 24 LTS and pnpm 10.33.2 across launchers, installers, Docker images, docs, and CI, plus refreshed dependencies within their compatible ranges.
Lorebook entries can now be scoped by active characters, character tags, and generation triggers, and can scan selected character/persona fields as extra keyword-matching sources.
Game mode now has an optional Lorebook Keeper that updates a game-scoped lorebook after session conclusion and automatically attaches it to that game.
Security
Hardened default network access so loopback remains convenient while non-loopback private-network traffic fails closed unless Basic Auth, an allowlist, or an explicit unsafe opt-in is configured.
Added global unsafe-method CSRF/origin protections, security headers, route throttling, and shared privileged-route gates for admin, update, backup/import, sidecar, haptics, and custom-tool operations.
Added SSRF, path containment, upload validation, bulk-import capability tokens, and response-size guards around high-risk URL, file, and archive flows.
Disabled or gated risky execution paths by default, including API-driven update apply, custom script tools, sidecar runtime installs, and remote haptic control.
Removed the seeded default provider key, encrypted Spotify token storage, and redacted obvious secrets from profile export.
Hardened chat HTML sanitization and SVG/image handling, then upgraded vulnerable production and build dependencies.
Hardened Docker, Android WebView/backup, GitHub Actions action references, and Windows installer dependency verification.
Breaking/default changes: privileged routes now require ADMIN_SECRET, Docker binds to localhost by default, and update apply, custom script tools, and sidecar runtime installs are disabled until operators opt in with the documented environment switches.
Operators who intentionally need the old exposure model must set ADMIN_SECRET, choose a remote bind address for Docker/launchers, and explicitly enable only the required flows such as UPDATES_APPLY_ENABLED, CUSTOM_TOOL_SCRIPT_ENABLED, or SIDECAR_RUNTIME_INSTALL_ENABLED.
Fixed
Addressed various security concerns.
Game mode dark screen error addressed.
Removed the persistent SQLite database as the default live storage path, reducing release-to-release migration failures.
File-backed migration now merges every known legacy database location and performs a one-time repair for snapshots that missed chats during early v1.5.7 testing.
On mobile Roleplay, the branch quick-switcher now lives inside the three-dot toolbar menu, so it no longer overlaps the Agents' controls.
Settings Debug Mode now prints prompt, scene-analysis, party-turn, and game asset debug logs even when LOG_LEVEL is not set to debug.
Switching chats doesn't stop the generation of the previously triggered one.
Cross-conversations confusions addressed.
{{user}} and {{char}} macros now work in all modes.
Injections at a specific depth now work correctly.
Added Spotify OAuth redirect URI handling and manual paste-back.
[Start the game] is being sent twice upon starting the game.
Expression Engine now retrieves all the available sprites correctly upon retry.
Fixed unstable message pagination cursor.
Various errors were addressed.
Advanced parameters are now respected by local endpoints.
Improved the quality of some prompts.
Ensured the daily/weekly summaries trigger consistently.
We now handle assets in Game mode better.
Conversation mode characters no longer reply to themselves; instead, they reply to you.
Drag-and-drop on mobiles now works.
Custom agents can now rewrite your messages.
Full-body sprites in game mode now get updated properly.
Deleted characters from group chat no longer appear as Unknown.
Roleplay setup and connection setup dialogs now fit short screens with internal scrolling, and Custom Parameters starts empty with an example placeholder.
File-backed storage now supports Lorebook folders during generation and migration.
Deleting one saved character card version now leaves the rest of the version history intact.
Removed the legacy database setup step from the installer flow.
Fresh installs no longer install the old better-sqlite3 or sql.js SQLite fallback packages.
Browser-tab character imports now preserve embedded Chub lorebooks as linked Marinara lorebooks.
OpenRouter Claude reasoning is requested with OpenRouter's unified reasoning payload again, restoring thinking capture for Sonnet/Opus reasoning models.
Sprite sheet prompts now more explicitly require complete slicable grids for expression and full-body pose generation.
Loopback LLM provider URLs are allowed by default again, so local model servers on 127.0.0.1, ::1, or localhost do not require the broad private-network URL opt-in.
Restored the animated Marinara logo on the home screen while keeping the static logo as the inactive-page fallback.
Tightened the home screen spacing so the logo, FAQ, credits, and special thanks fit more comfortably on desktop and mobile.
Windows installer updates now force-refresh the release tag and verify the resolved tag commit instead of aborting on legitimate v1.5.7 hotfix retags.
The v1.5.7 Android wrapper APK now uses a bumped versionCode for hotfix updates and the release workflow uploads an installable sideload APK.
Game Lorebook Keeper now continues in the background after a session is concluded instead of holding the End Session response open.
Launchers, installers, and in-app updates now fall back to installed or temporary pnpm when Corepack cannot resolve the exact pinned pnpm patch version.
Explicit ComfyUI and AUTOMATIC1111 image-generation connections can use LAN/private-network hosts without the broad image URL opt-in.
Restored scoped HTML/CSS rendering inside Roleplay messages and narrator bubbles.
Backup and profile export failures now surface the specific server/admin-secret error instead of a generic failure toast.
Haptic agent position commands now normalize PositionWithDuration-style outputs and continue executing later commands if one device command fails.
Lorebook entry drawers now autosave edits, so the manual Save Entry button is no longer needed.
Docker/LAN browser origins now pass CSRF checks when Marinara is reached through a mapped host port, and CSRF_TRUSTED_ORIGINS=* is honored as an explicit unsafe wildcard.
Loopback backup/profile export requests no longer require ADMIN_SECRET by default; remote privileged requests still do.
Turning off Conversation schedules now clears saved schedule metadata and resets affected character availability state.
Removed the Workbox index.html navigation fallback that caused non-precached-url console noise.