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Random Patrol Generator 1.5

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@Patapignouf Patapignouf released this 11 Sep 17:46
· 19 commits to main since this release
141f35c

New Features :

  • Add new PataCompany Factions (both modern and WWII),
  • Opfor can now populate random cities around the objective,
  • Add basic fortification system without ACE,
  • Add camoflage system for snipers,
  • Add Phronk's Furniture on vanilla maps,
  • Add MSS, MCC and SMA, JMS Second Assault support on Black Market,
  • Add Extraction point with green smoke,
  • Players can now sell gear in Black Market,
  • Players can give unlocked gear on RPG_Menu (Default key is U),
  • Add challenge mode on High Commander (must be enabled on setup),
  • And more small features.

Improvement :

  • Tent now cost 100 credits,
  • Total rework of token value,
  • Black market can be found with an intel,
  • Rework some GUI such as "Sector control" or "Respawn timer",
  • Add multiple parameters on mission setup,
  • Default value are now marked on mission setup,
  • Now if the leader is down the next temporary leader can place respawn tent,
  • Improve PvPvE bot controls for independent players,
  • Players can choose the type of reward on objective completion,
  • Total rework of objective defense,
  • Add Medic to opfor basic squads,
  • Add default medic and engineer on automatic faction detector.

Bug fix :

  • Fix opfor vehicle spawn on reinforcement,
  • Various fixes

Known issues :

  • JIP players during setup can spawn on the edge of the map and cannot respawn,
  • Sometimes vehicle kills doesn't count,
  • Sometimes blufor spawn near enemy FOB.