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What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
When calculating the "altered flesh" infernalist node it showcases your effective hit pool and max hit pool to physical damage would go down 44% when using 67% chaos resistance + energy shield. If the hit was 100, 80 would be phys @ 0% phys reduction and 20 chaos damage ( reduced to 6.6 after resistance. Doubling the damage to energy shield would be 13.2. 80 phys + 13.2 chaos = 93.2 lowering my overall reduction to phys hits by 6.8% so I would expect to see an increase in my effective lifepool and effective max hit to physical damage instead of a -44% decrease as the node calculates.
What is the value from the calculation in Path of Building?
When calculating the "altered flesh" infernalist node it showcases your effective hit pool and max hit pool to physical damage would go down 44% when using 67% chaos resistance + energy shield. If the hit was 100 phys with 0% reduction to physical damage, 80 would be phys @ 0% phys reduction and 20 chaos damage ( reduced to 6.6 after resistance. Doubling the damage to energy shield would be 13.2. 80 phys + 13.2 chaos = 93.2 lowering my overall reduction to phys hits by 6.8% so I would expect to see an increase in my effective lifepool and effective max hit to physical damage instead of a -44% decrease as the node calculates.
How to reproduce the issue
Put on 5k energy shield as example.
Allocate 67% chaos resistance through gear or sockets however you see fit.
Hover over or allocate the node "Altered Flesh" in the Witch Infernalist Ascendancy Class Skill Point Tree.
Character build code
Made a random test build to show the negative max hit to physical and negative max effective life pool
https://maxroll.gg/poe2/pob/5ki20yvf
Screenshots
Before selecting altered flesh:

After selecting altered flesh:

Check version
Check for duplicates
Check for support
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
When calculating the "altered flesh" infernalist node it showcases your effective hit pool and max hit pool to physical damage would go down 44% when using 67% chaos resistance + energy shield. If the hit was 100, 80 would be phys @ 0% phys reduction and 20 chaos damage ( reduced to 6.6 after resistance. Doubling the damage to energy shield would be 13.2. 80 phys + 13.2 chaos = 93.2 lowering my overall reduction to phys hits by 6.8% so I would expect to see an increase in my effective lifepool and effective max hit to physical damage instead of a -44% decrease as the node calculates.
What is the value from the calculation in Path of Building?
When calculating the "altered flesh" infernalist node it showcases your effective hit pool and max hit pool to physical damage would go down 44% when using 67% chaos resistance + energy shield. If the hit was 100 phys with 0% reduction to physical damage, 80 would be phys @ 0% phys reduction and 20 chaos damage ( reduced to 6.6 after resistance. Doubling the damage to energy shield would be 13.2. 80 phys + 13.2 chaos = 93.2 lowering my overall reduction to phys hits by 6.8% so I would expect to see an increase in my effective lifepool and effective max hit to physical damage instead of a -44% decrease as the node calculates.
How to reproduce the issue
Put on 5k energy shield as example.
Allocate 67% chaos resistance through gear or sockets however you see fit.
Hover over or allocate the node "Altered Flesh" in the Witch Infernalist Ascendancy Class Skill Point Tree.
Character build code
Made a random test build to show the negative max hit to physical and negative max effective life pool https://maxroll.gg/poe2/pob/5ki20yvfScreenshots
Before selecting altered flesh:

After selecting altered flesh: