Fix globalLimit being sensitive to tag order#1225
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LocalIdentity merged 5 commits intoPathOfBuildingCommunity:devfrom Aug 29, 2025
Merged
Fix globalLimit being sensitive to tag order#1225LocalIdentity merged 5 commits intoPathOfBuildingCommunity:devfrom
LocalIdentity merged 5 commits intoPathOfBuildingCommunity:devfrom
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* FEAT(items): Add showcased uniques to New.lua * FEAT(mods): add handling for new mods on Scornflux * FEAT(mods): add handling for "Take X Fire Damage when you use a Skill" * FEAT(mods): add handling for Damage penetrates "Fire Resistance equal to your overcapped Fire Resistance" * FEAT(mods): add handling for "Warcries have an additional Life Cost equal to 15% of your Maximum Life" * FEAT(mods): add handling for "Warcry Skills have X increased Area of Effect" * FEAT(mods): add handling for `Gain no armour from equipped body armour` * FEAT(mods): port generalized "doubled" mod handling from POB2 PathOfBuildingCommunity#1095 * Update spelling and ModCache * FIX(mods): globalLimit style mods did not work sometimes When a mod gots pice wise parsed the tags can be added to the mod table in unpredictable order. The inital implementation was simply checking the first tag which caused the global limit functionality to not work sometimes. This commit moves the logic into EvalMod. * FEAT(mods): add support for "you have no Str/Dex" mods * FIX(spelling): un-rake-able --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>
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…#1225) * Fix globalLimit being sensitive to tag order (#8652) * FEAT(items): Add showcased uniques to New.lua * FEAT(mods): add handling for new mods on Scornflux * FEAT(mods): add handling for "Take X Fire Damage when you use a Skill" * FEAT(mods): add handling for Damage penetrates "Fire Resistance equal to your overcapped Fire Resistance" * FEAT(mods): add handling for "Warcries have an additional Life Cost equal to 15% of your Maximum Life" * FEAT(mods): add handling for "Warcry Skills have X increased Area of Effect" * FEAT(mods): add handling for `Gain no armour from equipped body armour` * FEAT(mods): port generalized "doubled" mod handling from POB2 PathOfBuildingCommunity#1095 * Update spelling and ModCache * FIX(mods): globalLimit style mods did not work sometimes When a mod gots pice wise parsed the tags can be added to the mod table in unpredictable order. The inital implementation was simply checking the first tag which caused the global limit functionality to not work sometimes. This commit moves the logic into EvalMod. * FEAT(mods): add support for "you have no Str/Dex" mods * FIX(spelling): un-rake-able --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com> * [PATCH 1/3] FIX: globalLimit not applying * [PATCH 2/3] MISC(test): add some more tests for globlaLimit type mods * [PATCH 3/3] MISC(test): test PerStat code path * Fix tests for PoE2 --------- Co-authored-by: Paliak <91493239+Paliak@users.noreply.github.com>
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Copy of PathOfBuildingCommunity/PathOfBuilding#8652