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What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
Spectre management within POB has seen improvements over the years, but it can still become tedious when dealing primarily with builds that utilize multiple types of spectres. For example, throughout the playthrough of a minion-based character, spectre pairings may change many times depending on character progression and wealth evaluation. Imported guides will then sometimes lump 5-6+ spectres into the library, expecting the player to differentiate between them. Also, comparing multiple combinations of 3-4 types can be quite cumbersome.
Describe the solution you'd like
When clicking on the "Manage Spectres..." button, a third, small window serving as a Spectre Loadout Hub of sorts could allow for combinations to be created and passed to the "Spectres in Build:" window much quicker. For example, say I wanted to compare two combinations of three spectres. The first could have Perfect Forest Warrior, Perfect Guardian Turtle, and Perfect Warlord, and it could be assigned to "Spectre Loadout 1." The second could have Pale Seraphim, Perfect Warlord, and Perfect Pain Artist, assigned to "Spectre Loadout 2." Moving either loadout to the "Spectres in Build:" window would list the three relevant spectres and calculate normally. For clarity, perhaps the user could be allowed to see the contents of a loadout with a hover feature or something similar.
Describe alternatives you've considered
No response
Additional context
No response
Check for duplicates
What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
Spectre management within POB has seen improvements over the years, but it can still become tedious when dealing primarily with builds that utilize multiple types of spectres. For example, throughout the playthrough of a minion-based character, spectre pairings may change many times depending on character progression and wealth evaluation. Imported guides will then sometimes lump 5-6+ spectres into the library, expecting the player to differentiate between them. Also, comparing multiple combinations of 3-4 types can be quite cumbersome.
Describe the solution you'd like
When clicking on the "Manage Spectres..." button, a third, small window serving as a Spectre Loadout Hub of sorts could allow for combinations to be created and passed to the "Spectres in Build:" window much quicker. For example, say I wanted to compare two combinations of three spectres. The first could have Perfect Forest Warrior, Perfect Guardian Turtle, and Perfect Warlord, and it could be assigned to "Spectre Loadout 1." The second could have Pale Seraphim, Perfect Warlord, and Perfect Pain Artist, assigned to "Spectre Loadout 2." Moving either loadout to the "Spectres in Build:" window would list the three relevant spectres and calculate normally. For clarity, perhaps the user could be allowed to see the contents of a loadout with a hover feature or something similar.
Describe alternatives you've considered
No response
Additional context
No response