Show/Hide skill cost based upon whether it has a base cost.#4813
Merged
LocalIdentity merged 2 commits intoPathOfBuildingCommunity:devfrom Aug 15, 2022
Merged
Conversation
2db60b7 to
dea2c46
Compare
d21431a to
396f1e8
Compare
LocalIdentity
approved these changes
Aug 15, 2022
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Fixes #4811
Description of the problem being solved:
Cost would get hidden if it was zero as it didn't have an output this meant you could see the breakdown that got it to zero
This now bases cost show/hide off wether it had a base cost.
Link to a build that showcases this PR:
hhttps://pastebin.com/WpZiNTKc
Before screenshot:
After screenshot: