Fix Skill Costs#5009
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LocalIdentity merged 1 commit intoPathOfBuildingCommunity:devfrom Dec 8, 2022
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Dec 8, 2022
This was referenced Dec 11, 2022
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Fixes #5007.
Description of the problem being solved:
Mana cost was applying to mana and divine blessing wasn't handled correctly with blood magic or life as extra cost of mana
There are some really weird rounding issues. That I don't know how to fix so these calculations are often off by one when gem mana multipliers are in play.
Lifetap / Petrified Blood Implemenation could be converted to be more generic as if in the future we saw mana to es conversion or similar.
Steps taken to verify a working solution:
https://pastebin.com/tft9bXja
Petrified Blood



Blood Magic


