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v2.4.0 — Vitamin UI/UX redesign

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@Patrickjaillet Patrickjaillet released this 25 Sep 08:13
· 2 commits to main since this release

Added

  • Full "vitamin" UI/UX redesign: a saturated, contextual color palette (violet for editing, cyan-blue for video export, orange for the render queue, turquoise for history, pink for errors/warnings) replaces the previous single-accent blue theme, applied consistently across the main toolbar, Shader Issues/Export History/Render Queue/editor panels, and the About window
  • Icons are now colored and, where their geometry has closed sub-paths (clock, warning triangle, render queue, loop logo, etc.), filled with a matching gradient instead of a plain monochrome outline
  • Gradient backgrounds and soft drop-shadow glows on primary buttons, cards, and active filter chips; a subtle tiled grain texture behind the main window
  • Hover/press micro-interactions (scale + glow) on icon buttons and filter chips; a continuous pulse animation on the export/render-queue icons while a render is running, and on the editor's unsaved-changes indicator
  • Fade-in transitions when opening the Shader Issues, Export History, Render Queue, and editor panels
  • The Edit menu (previously empty) now exposes Undo/Redo

Fixed

  • The About window always showed a stale "v2.0.0" instead of the app's actual version
  • Toggling the render settings panel's collapse chevron immediately crashed the app; fixed the same way the editor panel's width animation was fixed previously

See CHANGELOG.md for full details.