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platform_badge::draw used centered_and_justified, which claims all available space in its parent Ui — harmless in a plain vertical layout, but it stretched the badge into a full-width colored bar wherever it sat inside an egui::Grid cell (Platforms tab) or next to a heading (Dashboard, Games), discovered while taking real screenshots for the README. Now allocates its exact size via the Painter, same approach as shader_preview::draw.
Changed
README.md rewritten as a pure end-user showcase (what the app does, not how to build it) with 4 real screenshots (Dashboard, Games, Platforms, 1G1R Builder), replacing the previous 2-screenshot version with build-instructions front and center.