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v1.1.0

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@PaulMarchiset PaulMarchiset released this 21 May 19:14

Run and manage several conversions at once, with hardware encoders detected correctly and a more consistent interface.

Added

  • Multiple concurrent jobs with a job dock — previously only one job was
    tracked at a time. Background jobs are listed and can be dismissed/cleared.
  • Encoder badge showing the active hardware encoder and whether it was
    probe-confirmed or kept based on detected GPU hardware (introduced with the
    1.0.1 codec patch).
  • Command-replacement confirmation — prompts before discarding a command you
    edited by hand when you apply a different preset.
  • Template parameter panel — dedicated inputs for templates that need values
    (e.g. trim start/end, target framerate).

Changed

  • Many small visual-consistency changes: colors and borders unified into a
    single design-token palette, refreshed iOS app icons, and the brand fonts
    (PP Mori / Sirba) committed into the build with additional weights.

Fixed

  • Hardware encoders wrongly reported as unavailable. Detection previously
    relied only on a synthetic probe encode, which could fail on capable systems
    (notably NVENC). It is now backed by GPU-presence detection, so an encoder is
    kept when the matching GPU is found.
  • Closed two event-listener race conditions (file drag-drop and job progress
    events) that could drop events or leak listeners.