v1.1.0
Run and manage several conversions at once, with hardware encoders detected correctly and a more consistent interface.
Added
- Multiple concurrent jobs with a job dock — previously only one job was
tracked at a time. Background jobs are listed and can be dismissed/cleared. - Encoder badge showing the active hardware encoder and whether it was
probe-confirmed or kept based on detected GPU hardware (introduced with the
1.0.1 codec patch). - Command-replacement confirmation — prompts before discarding a command you
edited by hand when you apply a different preset. - Template parameter panel — dedicated inputs for templates that need values
(e.g. trim start/end, target framerate).
Changed
- Many small visual-consistency changes: colors and borders unified into a
single design-token palette, refreshed iOS app icons, and the brand fonts
(PP Mori / Sirba) committed into the build with additional weights.
Fixed
- Hardware encoders wrongly reported as unavailable. Detection previously
relied only on a synthetic probe encode, which could fail on capable systems
(notably NVENC). It is now backed by GPU-presence detection, so an encoder is
kept when the matching GPU is found. - Closed two event-listener race conditions (file drag-drop and job progress
events) that could drop events or leak listeners.