1.6.0
Highlights
- Irregular folder continents now emerge from topology-first districts instead of circular territory clamps or concentric distance shells.
- Sparse graph-distance stress and a render-aware spherical collision pass distribute cities more naturally and remove visible node overlap.
- Relatively strong cross-continent links create coastal port cities on the side of their final destinations; layout and coastline rendering now share one port policy.
- Large-vault preprocessing is linear-memory, Refresh preserves anchor limits, and new orphan placement no longer rebuilds every continental position.
Upgrade note
The layout algorithm is now version 7. Existing maps perform one safe Initialize so the new geography and collision packing take effect.
Validation: 48 test files / 265 tests, Node 20/22/24 CI, production build, release metadata validation, provenance attestation, and 0 production dependency vulnerabilities.
Full Changelog: 1.5.1...1.6.0