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v0.1.8

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@Pencea-Flavius Pencea-Flavius released this 26 Jul 14:58

Sign on a cactus, ice/snow melting, reference random tick

  • isSolidMaterial now switches on tileMaterial() instead of the collision box, so cactus and cobweb take a sign again; fire got its own MAT_FIRE.
  • ports IceTile::playerDestroy: ice broken over solid or liquid leaves water.
  • ports the Ice/Snow/TopSnow melt ticks, on block light only.
  • tileRandomTick picks cells with MCPE/LCE's own LCG (one step, x/z/y sliced 8 bits apart) instead of three rand() calls.