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DragonUI v1.0.0

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@PentSec PentSec released this 29 Jun 16:15

What's Changed since v0.3.4

πŸ”€ Merged from upstream (NeticSoul/DragonUI)

  • Merge branch 'NeticSoul:main' into main
  • Merge remote-tracking branch 'upstream/main'
  • Merge remote-tracking branch 'upstream/main'

πŸš€ Feat

  • feat(nameplates): show full plate on selected target when headline mode is active NeticSoul#291
  • feat(nameplates): add HP number on health bar, fix center name and headline options NeticSoul#296

πŸ› Fix

  • fix(nameplates): apply plate visual alpha to threat glow on show to respect bg opacity slider NeticSoul#295
  • fix(mainbars): resize barFrame to fit visible buttons in horizontal mode, preventing UI overlap
  • feat(chatmods): add 'Vanilla Editbox' option to restore default chat input appearance
  • fix(buttons): restore vanilla range indicator when buttons module is active NeticSoul#273
  • fix(tab_modules): add 'micromenu' to the list of action bar module names NeticSoul#279
  • fix(buffs): register highlight texture via SetHighlightTexture, use valid draw layer
  • fix(boss): replace global bossFrame with frame param in UpdateBossFrame

πŸš€ Features (Ascension/PentSec-specific)

  • Update to 1.0.0b
  • refactor: use CLASS_ICON_TCOORDS_ROUND for circular portraits, remove dead mask code
  • refactor: remove CoA.CLASS_ALIASES, bypass alias layer for TCOORDS_ROUND](c8dbc8f)

πŸ› Fix

  • fix(unitframes): fallback to original class token when CoA alias misses TCOORDS_ROUND fcac888