DragonUI 1.0.5
DragonUI 1.0.5
What's Changed
π Ascension/PentSec
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feat(combuctor): add gold display toggle (text/icons) with locale translations
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feat(questtracker): add resizable width/height with grip, min width cap, and header texture fix
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feat(minimap): add hover/combat visibility control
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feat(actionbars): add hover/combat visibility for XP bar
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feat(actionbars): extend hover/combat visibility to stance and totem bars
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feat(petbar): add hover/combat visibility system
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feat(petbar): configurable grid layout with columns/buttons_shown
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fix(lootroll): prevent random position reset by hooking GroupLootFrame_OpenNewFrame unconditionally
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fix(unitframes): read alternate mana bar values from bar directly instead of hardcoding POWER_TYPE_MANA
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fix(mainbars): force ActionButton_Update after RegisterStateDriver to sync action page on first login
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fix(mainbars): skip auto form-paging for short-lived forms like Demon Hunter metamorphosis
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fix(mainbars): defer page condition generation until shapeshift forms are available
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refactor(coa): remove AdditionalPowerBar β server handles it
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refactor(buffframe): eliminate overlap and position jumps, consolidate to single hook
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upgrade v1.0.5
π Merged from upstream (NeticSoul/DragonUI)
- feat(versioncheck): add cross-player version broadcast module
- fix(tooltip): resize health bar space via measured gap, cover GameObject tooltips (NeticSoul#276)
- fix(unitframes): anchor target/focus skull-level icon to HealthBar instead of LevelText's dynamic width
Based on NeticSoul/DragonUI
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