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DragonUI 1.0.5

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@PentSec PentSec released this 05 Jul 19:25

DragonUI 1.0.5

What's Changed

πŸš€ Ascension/PentSec

  • feat(combuctor): add gold display toggle (text/icons) with locale translations

  • feat(questtracker): add resizable width/height with grip, min width cap, and header texture fix

  • feat(minimap): add hover/combat visibility control

  • feat(actionbars): add hover/combat visibility for XP bar

  • feat(actionbars): extend hover/combat visibility to stance and totem bars

  • feat(petbar): add hover/combat visibility system

  • feat(petbar): configurable grid layout with columns/buttons_shown

  • fix(lootroll): prevent random position reset by hooking GroupLootFrame_OpenNewFrame unconditionally

  • fix(unitframes): read alternate mana bar values from bar directly instead of hardcoding POWER_TYPE_MANA

  • fix(mainbars): force ActionButton_Update after RegisterStateDriver to sync action page on first login

  • fix(mainbars): skip auto form-paging for short-lived forms like Demon Hunter metamorphosis

  • fix(mainbars): defer page condition generation until shapeshift forms are available

  • refactor(coa): remove AdditionalPowerBar β€” server handles it

  • refactor(buffframe): eliminate overlap and position jumps, consolidate to single hook

  • upgrade v1.0.5

πŸ”€ Merged from upstream (NeticSoul/DragonUI)

  • feat(versioncheck): add cross-player version broadcast module
  • fix(tooltip): resize health bar space via measured gap, cover GameObject tooltips (NeticSoul#276)
  • fix(unitframes): anchor target/focus skull-level icon to HealthBar instead of LevelText's dynamic width

Based on NeticSoul/DragonUI
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