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A near complete rewrite of my attempt to create a submarine hunter game back in 1995. The graphics, interface, game play, and sound effects have stayed pretty close to the original version. The bugs however should be pretty much gone. The code has been completely rewritten. Original link: https://web.archive.org/web/20010127081200/http://www.euronet.nl/users/swinkels/download.htm - Enjoy!
Before I forget: The game is CPU speed dependent. It's optimized for 66 Mhz as provided. At the top of the source code are the following constants:
CONST DEFAULTEXPLOSION$ = "ܰÛÛÛÛÜÛ°Ü" CONST DEFAULTTICKCOUNT = 10000 '<--- This one needs to be adjusted to match your CPU and preference. CONST FALSE = 0 CONST SUBMARINE$ = "ÜÜÛÜÜ" CONST TICKCOUNTSTEP = 1000 '<---This one determines the speed increase/decrease when done via the game's interface. CONST TRUE = -1
You don't need to change these constants as this can be done using the game's interface. Instructions are displayed when the game starts.