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#19 - Added News Editor for admins to edit server news with markdown support.
Added an Early Access update channel, published from the early-access branch, alongside the existing stable and unstable channels.
The desktop update channel now defaults to the channel the build was created for; users can still switch between stable, early-access, and unstable.
Early Access and Unstable channels are only offered in the Settings update-channel picker after unlocking Developer Tools (tap the version number 5�). Developer Tools can be toggled off again the same way.
Polished Linux and macOS packaging: the Debian package and binary are now gamevault, with proper license, homepage and description, a dedicated .desktop entry, and a bundled Debian changelog.
Release assets on the unstable and early-access releases are now cleaned up by a dedicated, manifest-aware CI job that also runs after aborted or partially-failed builds, and are named consistently.
Improved startup and loading performance via route-level code splitting, vendor bundle splitting, memoized game cards, lazy/async media loading, and deferred session-replay analytics.
Fixed the download button not working on Linux when no root path is set.
Surface immediate game launch failures to users.
Fixed playtime tracking on Linux.
Removed the debug media ID hover tooltip.
Redesigned toast notifications to match the design system.
Fixed library cards shrinking when pressing buttons inside them.
Prefill demo credentials when the demo server is selected.
Default and lock the server URL when the web UI is served by the backend.
The logo now switches its text variant with the theme.
Surface and fix non-executable shell scripts in launch options, added a sudo fallback for Linux, and allow running games as root on Linux.
Stabilized popup heights so they no longer resize with content.