v0.0.20
Modified version of parallax continued distributed with the explicit permission of Gameslinx.
Added
- Added a configurable limit to the amount of temporary memory that can be used at once when loading textures.
Fixed
- Fixed an issue where DDS textures with a DX10 header would fail to load correctly due to using the wrong size for DX10 headers.
- Fixed an issue where palette biome maps were being loaded as ARGB32 instead of RGBA32.
Full Changelog: v0.0.19...v0.0.20