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v0.0.20-rc0

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@Phantomical Phantomical released this 01 Jan 21:18
· 253 commits to main since this release

Modified version of parallax continued distributed with the explicit permission of Gameslinx.

Added

  • Added a configurable limit to the amount of temporary memory that can be used at once when loading textures.

Fixed

  • Fixed an issue where DDS textures with a DX10 header would fail to load correctly due to using the wrong size for DX10 headers.
  • Fixed an issue where palette biome maps were being loaded as ARGB32 instead of RGBA32.

Full Changelog: v0.0.19...v0.0.20-rc0