v0.0.8
Changed
- Moved the debug UI behind a
DebugModeconfig options, disabled by default. - Changed file reads to happen using jobs by default, instead of Unity's AsyncReadManager.
- Change the async upload buffer back to persistent by default.
- Use
Marshal.AllocHGlobalto allocate file buffers instead ofAllocator.Persistent. - Enabled native texture uploading for unreadable dds textures.
Full Changelog: v0.0.7...v0.0.8