New Veteran and Elite Abilities #2331
1Sector-z
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Description
Talked with 4SG, it should not be long/complicated to add so here what is needed for a upcoming a easy ''Key in Hand'' parckage for Map Modder, Internet Match ect.
-Spy infiltrate GACNST or what ever CNST = Done coded
-Give Access to Veteran Defense Building = Done
-Veteran Cameo created & showing up = Done
-Now for Defense Building that cannot attack, rely on special Range or Sight like Psychic Sensor or Gap Generator ect we need those tag working
VeteranGapRadiusInCells=
VeteranDetectDisguiseRange=
VeteranPsychicDetectionRadius=
VeteranRange=
Addind this tag to the list already started by ARES here
https://ares-developers.github.io/Ares-docs/new/veteranabilities.html?highlight=veteran#veteran-and-elite-abilities
INI code
Additional context
Will Complete the Feature of Spy implemented by ARES/Phobos already for make it a usable stock logic for internet game or Map Modder.
Naval Yard Infiltration, Air Base by spy, Veteran Cameo ect is finished. Now it left the Defense Building to finish what is missing making everything working. Defense Building that Attack are Done. Defense Building that DOSEN'T attack are the one that left to make Veteran Bonus applied.
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