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1 change: 1 addition & 0 deletions CREDITS.md
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Expand Up @@ -744,6 +744,7 @@ This page lists all the individual contributions to the project by their author.
- Technos with Walk locomotor spawn wake like ship
- Updateable firing anim
- Fix the issue where the sidebar would not refresh when an unit dies in limbo
- Enable playing ingame movie in non-campaign modes (i.e. trigger action 100 and 117)
- **solar-III (凤九歌)**
- Target scanning delay customization (documentation)
- Skip target scanning function calling for unarmed technos (documentation)
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2 changes: 1 addition & 1 deletion YRpp
1 change: 1 addition & 0 deletions docs/Fixed-or-Improved-Logics.md
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Expand Up @@ -321,6 +321,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Fixed the incorrect mission switching in infantry EnterIdleMode.
- Fixed the bug where technos with `BalloonHover=yes` incorrectly considered ground factors when setting the destination and distributing moving commands. Use `[General] -> BalloonHoverPathingFix=true` to enable this.
- Fixed the issue where the sidebar would not refresh when an unit dies in limbo.
- Enable playing ingame movie in non-campaign modes (i.e. trigger action 100 and 117).

## Fixes / interactions with other extensions

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1 change: 1 addition & 0 deletions docs/Whats-New.md
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Expand Up @@ -644,6 +644,7 @@ Vanilla fixes:
- Fixed the incorrect mission switching in infantry EnterIdleMode (by TaranDahl)
- Fix BalloonHover incorrectly considering ground factors when pathfinding (by TaranDahl)
- Fixed the issue where the sidebar would not refresh when an unit dies in limbo (by TaranDahl)
- Enabled playing ingame movie in non-campaign modes (i.e. trigger action 100 and 117) (by TaranDahl)

Phobos fixes:
- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)
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3 changes: 3 additions & 0 deletions src/Ext/TAction/Hooks.cpp
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Expand Up @@ -119,3 +119,6 @@ DEFINE_HOOK(0x6E2368, TActionClass_PlayAnimAt, 0x7)

return SkipGameCode;
}

// Enable InGameMovie TAction in non-campaign mode.
DEFINE_JUMP(LJMP, 0x5BF3B0, 0x5BF3BD);
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