Show game time#2307
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If we are doing this on Phobos, it should be implemented differently. The hook was copied from https://github.com/Phobos-developers/Phobos/blob/develop/src/Phobos.cpp#L305 Personally I think we can fake this as a SW timer and show it along with all other SW timers/mission timer/ (in TacticalClass::Draw iirc) |
It'll indeed overwrite Phobos version text for Debug and DevBuild if enabled since the hook will be skipped. But I'm not sure making it a SW timer is a good idea either since it'll be too clustered I personally think it's fair to overwrite it since they also take the same place in screen. If we keep them both them there'll be an overlap. But maybe this should be decided by @Metadorius |
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can't we write some of this in the bottom left? |
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then how about using top right, but making stacking of "messages" |


ported from CnCNet/yrpp-spawner#64 since this is more of a standalone function than a part of disabling save, and is less relevant to Spawner
TXT_GAMETIME hh:mm:ss. For localization addTXT_GAMETIMEinto your.csffile.ShowGameTime.BoardOpacitycan be used to set the opacitiy of background for game time display.In
RA2MD.INI:by Trsdy