Repository navigation
v0.5-alpha2
Pre-release
Pre-release
·
4 commits
to release/v0.5
since this release
Disclaimer: pre-release builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with less stability guarantees.
Changelog
Vanilla fixes:
- Fixed units approaching target not taking weapon
MinimumRangecorrectly into accord (by NetsuNegi)
Phobos fixes:
- Fixed an issue with
ApproachTarget.StopWhenInRange(by NetsuNegi) - Units on
Unloadmission now ignoreReadyToNextMission.MovingCheck(by Ollerus) - Fixed an issue with WeaponType parsing from special global weapon keys (by Noble_Fish)
- Fixed an issue causing upgrade animations on pre-placed buildings on maps to not play correctly (by CrimRecya & Ollerus)
- Fixed
JumpjetSpeednot updating after type conversion (by Noble_Fish) - Fixed
AIBiasSpawnCellto only apply if more than one Construction Yard is owned (by Ollerus) - Fixed a bug in recalculating AttachEffect effects during transfer between technos (by Ollerus)
- Fixed display of percentage-based superweapon timers for short recharge times (by NetsuNegi)
- Fixed an issue with
TypeSelectUseIFVModenot working correctly (by NetsuNegi) - Fixed a bug in building start facing logic with a variable not using a correct default value (by Noble_Fish)
- Fixed
Slaved.OwnerWhenMasterKillednot correctly applying in all cases (by Noble_Fish) - Fixed
EnemyUINameto work on units disguised as the enemy (by Ollerus) - Fixed fallback of order of damage source house in damage calculations (by Ollerus)
- Fixed a bug in sync checks causing freezes in multiplayer games if
Nextwas used to create loop between animation types (by NetsuNegi) - Reverted a previous, incorrectly working bugfix for AI trying to produce aircraft without free docks (by NetsuNegi)
- Fixed the battle screen message box overlay incorrectly accepting mouse cursor inputs when user input is locked (by Trsdy)
- Fixed an issue preventing hover units from sinking in water even if otherwise allowed (by Noble_Fish)
Fixes / interactions with other extensions:
- Fixed
IvanBomb.Detachablenot being taken into accord correctly (by Noble_Fish) - Fixed an issue causing east-west facing laser fences to function incorrectly (by CrimRecya)
- Fixed a bug caused by spotlights and transports interacting (by Noble_Fish)