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v0.5-alpha2

Pre-release
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@Starkku Starkku released this 10 Oct 12:26
· 4 commits to release/v0.5 since this release

Disclaimer: pre-release builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with less stability guarantees.

Changelog

Vanilla fixes:

  • Fixed units approaching target not taking weapon MinimumRange correctly into accord (by NetsuNegi)

Phobos fixes:

  • Fixed an issue with ApproachTarget.StopWhenInRange (by NetsuNegi)
  • Units on Unload mission now ignore ReadyToNextMission.MovingCheck (by Ollerus)
  • Fixed an issue with WeaponType parsing from special global weapon keys (by Noble_Fish)
  • Fixed an issue causing upgrade animations on pre-placed buildings on maps to not play correctly (by CrimRecya & Ollerus)
  • Fixed JumpjetSpeed not updating after type conversion (by Noble_Fish)
  • Fixed AIBiasSpawnCell to only apply if more than one Construction Yard is owned (by Ollerus)
  • Fixed a bug in recalculating AttachEffect effects during transfer between technos (by Ollerus)
  • Fixed display of percentage-based superweapon timers for short recharge times (by NetsuNegi)
  • Fixed an issue with TypeSelectUseIFVMode not working correctly (by NetsuNegi)
  • Fixed a bug in building start facing logic with a variable not using a correct default value (by Noble_Fish)
  • Fixed Slaved.OwnerWhenMasterKilled not correctly applying in all cases (by Noble_Fish)
  • Fixed EnemyUIName to work on units disguised as the enemy (by Ollerus)
  • Fixed fallback of order of damage source house in damage calculations (by Ollerus)
  • Fixed a bug in sync checks causing freezes in multiplayer games if Next was used to create loop between animation types (by NetsuNegi)
  • Reverted a previous, incorrectly working bugfix for AI trying to produce aircraft without free docks (by NetsuNegi)
  • Fixed the battle screen message box overlay incorrectly accepting mouse cursor inputs when user input is locked (by Trsdy)
  • Fixed an issue preventing hover units from sinking in water even if otherwise allowed (by Noble_Fish)

Fixes / interactions with other extensions:

  • Fixed IvanBomb.Detachable not being taken into accord correctly (by Noble_Fish)
  • Fixed an issue causing east-west facing laser fences to function incorrectly (by CrimRecya)
  • Fixed a bug caused by spotlights and transports interacting (by Noble_Fish)