v1.7.0 - VRCLightVolumes integration and Much More!
Support for RED_SIM's VRCLightVolumes and a good handful of fixes and optimizations!
I even recorded cringe (but free) Video Patchnotes and a full installation walkthrough!
PRs Merged:
- #40 by @4liceD - Fix iOS build target
- #41 by @xuan25 - Force-update API for the editor script
- #43 by @TheCoderGamer - Added
_SetALBandand_GetALBandto U# API
Changelog:
- VRC Light Volumes support!
- Experimental "Static Batching" support.
- See extra notes here: https://ltcgi.dev/Advanced/Shadowmaps#static-batching
- Added a "Delay" option for AudioLink screens and emitters.
- Fixed backface culling option for "Lightmap Diffuse" screens.
- The "Surface v2" example shader now has a "Cull Mode" toggle.
EditorOnlyscreens no longer break uploaded worlds.- Removed LTCGI_LTC_DIFFUSE_FALLBACK, it was broken.
- Various NRE/log spam fixes.
⬇️ Creator Companion/VPM Install
For standalone Unity, you can import LTCGI as a git package with the URL: https://github.com/PiMaker/ltcgi.git