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Fixed incorrect "invalid map version" message text
Added a warning to indicate whether the map has only HDR lighting or only LDR lighting, to determine whether you need to recompile it or not
Added a warning to static props that have non-default scale or color, these parameters are not supported on SDK and the props using them will look off in-game
Fixed memory corruption (and a crash) when importing a map that uses increased BSP21 limits; you still can't proceed with converting and loading these maps in-game, but at least now you will consistently get an error explaining why it is not possible, as opposed to a possibility of random crash