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Releases: PickAID/PassiveSkillTreeIntegration

v.0.1.0

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@M1hono M1hono released this 22 Nov 12:37
  • Avoid most of possible crashes.
  • Use Optional Action Handler to avoid any No class found error.
  • Add configuration to allow declaim depend on Arrow Retrieval Bonus.
  • v.0.1.0

v.0.0.9

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@M1hono M1hono released this 22 Nov 11:39
  • Hot fix for Optional Handler's Crash.
  • v.0.0.9

v.0.0.8

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@M1hono M1hono released this 22 Nov 10:42
  • Make CGM optional.
  • v.0.0.8

v.0.0.7

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@M1hono M1hono released this 22 Nov 09:39
  • Make Combat with GunModifiers' Critical modifiers.
  • v.0.0.7

v.0.0.6

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@M1hono M1hono released this 22 Nov 03:33
  • Hot fix for Critical trigger.
  • Implement Configuration.
  • v.0.0.6

v.0.0.5

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@M1hono M1hono released this 21 Nov 20:25
  • Make Attack Speed adjust Reload interval.
  • Achieve ProjectileRetrievalBonus.
  • Will add RECLAIMED Enchantment implementation switch.
  • version v.0.0.5

v.0.0.4

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@M1hono M1hono released this 21 Nov 16:49
  • Override Projectile Critical Calculation Logic with SkillTree's.
  • Will add Config to turn on/off all functions.
  • Make enchantedCondition compact with gunitems.
  • Now Skilltree is a mandatory dependency, but cgm still remain optional.
  • version - 0.0.4

v0.0.2

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@M1hono M1hono released this 20 Nov 09:28
  • Initial Release.
  • Allow ProjectileDamageCondition to met ProjectileEntity.