Releases: PickAID/PassiveSkillTreeIntegration
Releases · PickAID/PassiveSkillTreeIntegration
v.0.1.0
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M1hono
released this
22 Nov 12:37
Avoid most of possible crashes.
Use Optional Action Handler to avoid any No class found error.
Add configuration to allow declaim depend on Arrow Retrieval Bonus.
v.0.1.0
v.0.0.9
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M1hono
released this
22 Nov 11:39
Hot fix for Optional Handler's Crash.
v.0.0.9
v.0.0.8
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M1hono
released this
22 Nov 10:42
Make CGM optional.
v.0.0.8
v.0.0.7
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M1hono
released this
22 Nov 09:39
Make Combat with GunModifiers' Critical modifiers.
v.0.0.7
v.0.0.6
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M1hono
released this
22 Nov 03:33
Hot fix for Critical trigger.
Implement Configuration.
v.0.0.6
v.0.0.5
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M1hono
released this
21 Nov 20:25
Make Attack Speed adjust Reload interval.
Achieve ProjectileRetrievalBonus.
Will add RECLAIMED Enchantment implementation switch.
version v.0.0.5
v.0.0.4
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M1hono
released this
21 Nov 16:49
Override Projectile Critical Calculation Logic with SkillTree's.
Will add Config to turn on/off all functions.
Make enchantedCondition compact with gunitems.
Now Skilltree is a mandatory dependency, but cgm still remain optional.
version - 0.0.4
v0.0.2
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M1hono
released this
20 Nov 09:28
Initial Release.
Allow ProjectileDamageCondition to met ProjectileEntity.