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Update dependency org.apache.maven.plugins:maven-shade-plugin to v3.6.1#18

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Oct 3, 2025
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Update dependency org.apache.maven.plugins:maven-shade-plugin to v3.6.1#18
renovate[bot] merged 1 commit into
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renovate/version.maven-shade-plugin

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@renovate renovate Bot commented Oct 3, 2025

Note

Mend has cancelled the proposed renaming of the Renovate GitHub app being renamed to mend[bot].

This notice will be removed on 2025-10-07.


This PR contains the following updates:

Package Change Age Confidence
org.apache.maven.plugins:maven-shade-plugin (source) 3.6.0 -> 3.6.1 age confidence

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codecov Bot commented Oct 3, 2025

Codecov Report

✅ All modified and coverable lines are covered by tests.

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@renovate renovate Bot merged commit b76fde6 into master Oct 3, 2025
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@renovate renovate Bot deleted the renovate/version.maven-shade-plugin branch October 3, 2025 20:34
PimvanderLoos added a commit that referenced this pull request May 14, 2026
This commit resolves the actionable findings from the automated reviews.
It is the first fix-up pass in the review loop; a follow-up commit will
upgrade Jackson to v3 to address the CVE finding.

Protocol fixes:
- Add CommandSource enum to lightkeeper-protocol; wire into
  ExecuteCommand.Command (replaces raw String commandSource) and
  move from lightkeeper-framework-junit so the type is co-located
  with the command that uses it (#14)
- Add compact constructors to CreatePlayer.Command to reject blank
  name/worldName at construction time (#1)
- Add compact constructor to DragMenuSlots.Command to clone int[] slots,
  preventing external mutation of the record (#11)
- Add compact constructor to WaitTicks.Command to reject ticks < 0 at
  construction time; remove now-redundant handler-level check (#16)
- Update DropItem class Javadoc to reflect actual drop semantics (#7)

Agent handler fixes:
- handleExecuteCommand: rename parameter to req to eliminate the
  cmd/command naming clash; switch on CommandSource enum (#9, #14)
- handleExecutePlayerCommand: same parameter rename (#9)
- handleDropItem: actually drop the item when event is not cancelled —
  entity stays in world and one item is consumed from main hand; entity
  is removed only when the event is cancelled (#7)

Test coverage:
- AgentRequestDispatcherTest: add dispatch cases for all 12 new
  protocol commands that were missing (TeleportPlayer, LoadChunk,
  UnloadChunk, IsChunkLoaded, GetPlayerInventory, DropItem,
  Register/Get/Clear/UnregisterEventListener, GetPlayerChatComponents,
  GetServerPlatform) (#18)
- AgentPlayerActionsTest: add two handleDropItem tests covering the
  not-cancelled (entity kept, inventory consumed) and cancelled (entity
  removed, inventory unchanged) paths (#7, #8)
- AgentWorldActionsTest: update WaitTicks negative-ticks test to
  assert on construction-time IllegalArgumentException (#16)
- UdsAgentClientTest: add 9 new tests covering mainWorld, getServerTick,
  isChunkLoaded, dropItem (both paths), getPlayerInventory,
  getCapturedEvents, serverPlatform, executeCommand action field;
  extend AgentSocketServer helper to capture the request line (#8)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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