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Castlevania: Portrait of Ruin Archipelago Version 1.2
New Settings
Unlock All Quests
Unlocks all quests by default
Randomize Quest Rewards
...Randomizes quest rewards. You can manually choose which quests you want to be randomized.
Excluded Quests
Used with Randomized quests, this will force the specified quests to be randomized to a filler item for you
Randomize Spell Charge Time
Randomizes the charge timer for non-important spells
Start with Call Cube
Allows starting with Call Cube
Portrait Shuffle has been divided into Split and Full. Full retains the old behavior and shuffles all portraits, Split shuffles the regular and remix portraits separately
Changes
Quests now disappear from the quest list after accepting them. This means you can have more than 5 active quests at a time.
Quest rewards can no longer be generated as filler items and will now only be added to the pool if its respective quest is Randomized
You can now hold X to see what the reward for a Quest is
You can now choose the difficulty on the file select
Added starting inventory from pool
The Nest of Evil quest is now marked as clear once the underground passageway is opened
You can open the Quest guide from the menu without having talked to Wind
The Nest of Evil quest in the Quest guide now tells you how many Portraits you need to open the underground passage
The Stat-boost quests have been reduced to only having 50 of the stat instead of 100
A-rank and S-rank hunter have been lowered to 500 and 1000 kills
Quests requiring you to own an item now require you to have owned the item at all instead of having it in your inventory. (preventing some from becoming impossible)
Bible, Holy Water, and Cross now take 1,000 SP to master instead of 2,000
Walking into the Sisters fight without Sanctuary will now give a vague hint for where Sanctuary can be found.
Non-Cube relics now use bespoke sprites
Fixes
Fixed the True Vampire Killer not updating your attack stat if it was autoequipped
Fixed missing rule on the Burnt Paradise Lower Vertical Hall
Fixed Nest of Evil portraits always getting lowered to 7 if it was set to 8
Fixed some dead pixels on shuffled forgotten city's portrait
Forest of Doom Right Atrium East Square Right now properly assigned to the cave instead of the main area
Fixed a vanilla bug where the tower elevator doors wouldn't reset their collision during a soft-reset
Fixed a vanilla bug where Great Sage would also check if you owned Rocket Slash/Aura blast despite not being spells