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Castlevania: Portrait of Ruin Archipelago v1.2

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@PinkSwitch PinkSwitch released this 25 May 02:24
· 36 commits to main since this release
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Castlevania: Portrait of Ruin Archipelago Version 1.2

New Settings

  • Unlock All Quests
    • Unlocks all quests by default
  • Randomize Quest Rewards
    • ...Randomizes quest rewards. You can manually choose which quests you want to be randomized.
  • Excluded Quests
    • Used with Randomized quests, this will force the specified quests to be randomized to a filler item for you
  • Randomize Spell Charge Time
    • Randomizes the charge timer for non-important spells
  • Start with Call Cube
    • Allows starting with Call Cube
  • Portrait Shuffle has been divided into Split and Full. Full retains the old behavior and shuffles all portraits, Split shuffles the regular and remix portraits separately

Changes

  • Quests now disappear from the quest list after accepting them. This means you can have more than 5 active quests at a time.
  • Quest rewards can no longer be generated as filler items and will now only be added to the pool if its respective quest is Randomized
  • You can now hold X to see what the reward for a Quest is
  • You can now choose the difficulty on the file select
  • Added starting inventory from pool
  • The Nest of Evil quest is now marked as clear once the underground passageway is opened
  • You can open the Quest guide from the menu without having talked to Wind
  • The Nest of Evil quest in the Quest guide now tells you how many Portraits you need to open the underground passage
  • The Stat-boost quests have been reduced to only having 50 of the stat instead of 100
  • A-rank and S-rank hunter have been lowered to 500 and 1000 kills
  • Quests requiring you to own an item now require you to have owned the item at all instead of having it in your inventory. (preventing some from becoming impossible)
  • Bible, Holy Water, and Cross now take 1,000 SP to master instead of 2,000
  • Walking into the Sisters fight without Sanctuary will now give a vague hint for where Sanctuary can be found.
  • Non-Cube relics now use bespoke sprites

Fixes

  • Fixed the True Vampire Killer not updating your attack stat if it was autoequipped
  • Fixed missing rule on the Burnt Paradise Lower Vertical Hall
  • Fixed Nest of Evil portraits always getting lowered to 7 if it was set to 8
  • Fixed some dead pixels on shuffled forgotten city's portrait
  • Forest of Doom Right Atrium East Square Right now properly assigned to the cave instead of the main area
  • Fixed a vanilla bug where the tower elevator doors wouldn't reset their collision during a soft-reset
  • Fixed a vanilla bug where Great Sage would also check if you owned Rocket Slash/Aura blast despite not being spells

Known Issues

  • None so Far