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Archipelago EarthBound v4.1.1

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@PinkSwitch PinkSwitch released this 03 Jun 03:24
· 798 commits to main since this release
acf8929

EarthBound Archipelago Version 4.1.1

New Settings

  • Money Weight: Weight for money to be placed as a filler item.
    * Map Palette Shuffle: Shuffles Map palettes, with 3 selectable pools for how good the resulting palette is.
    -NOTE: This is not fully implemented, and most indoor maps (and some outdoor) are not shuffled yet.
    -NOTE: Some maps in some pools do not have many or any usable palettes, and may always use their original palette. This is separate from the partial implementation above.

Changes

  • The game will now display a Fatal Error screen if the game crashes instead of the anti-piracy screen
  • Mysterious Electric field scaling is now a bit more consistent
  • Shop hints are no longer sent out constantly
  • Paralyzing Pollen is now scaled with Enemizer
  • Enemies no longer get boosted HP per logical character if Easy Combat is enabled
  • Enemizer now uses appropriate values for Guts and Luck
  • Cultists in the Happy-Happy HQ now disappear when talked to if you respawn them
  • Tweaked level scaling, and enemies now gain 10% hp per character instead of 25%
  • Area levels are now listed in the spoiler log
  • A sparkle sprite is now present in the Fourside and Moonside cafe to indicate that the warp between them is active.
  • Happy-Happy Village's color is now restored after you defeat Carpainter
  • Weaponized weapons now have a minimum of 10 offense if progressive weapons is enabled

Fixes

  • Fixed a couple locations not being part of any groups
  • Fixed a bug where starting as Poo and having the Starting Item be for someone else could give Poo a fake item
  • Fixed Snow Wood Boarding School never being scaled correctly
  • Moonside is now considered logical ATM access
  • Fixed Summers equipamized items not being double price
  • Fixed Rainy Circle being triggerable twice
  • Fixed some Loaded Dice not being enemized
  • Fixed Poison Spores being scaled in reverse
  • Fixed some flags (notably the ladder in saturn valley) getting unset when calling Escargo Express
  • Fixed duplicate Equipamizer names
  • Fixed a bug with Enemizer where some enemies could revert to their original Attributes
  • Fixed a bug where enemies that call other enemies could occasionally be corrupted visually
  • Fixed enemy stat rando crashing gen

Known Issues

  • It’s possible there might still be some visual corruption when enemies call other enemies, if there is, let me know. It is assumed fixed unless it happens again.