Archipelago EarthBound v4.1.1
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EarthBound Archipelago Version 4.1.1
New Settings
Money Weight: Weight for money to be placed as a filler item.
*Map Palette Shuffle: Shuffles Map palettes, with 3 selectable pools for how good the resulting palette is.
-NOTE: This is not fully implemented, and most indoor maps (and some outdoor) are not shuffled yet.
-NOTE: Some maps in some pools do not have many or any usable palettes, and may always use their original palette. This is separate from the partial implementation above.
Changes
- The game will now display a Fatal Error screen if the game crashes instead of the anti-piracy screen
- Mysterious Electric field scaling is now a bit more consistent
- Shop hints are no longer sent out constantly
- Paralyzing Pollen is now scaled with Enemizer
- Enemies no longer get boosted HP per logical character if Easy Combat is enabled
- Enemizer now uses appropriate values for Guts and Luck
- Cultists in the Happy-Happy HQ now disappear when talked to if you respawn them
- Tweaked level scaling, and enemies now gain 10% hp per character instead of 25%
- Area levels are now listed in the spoiler log
- A sparkle sprite is now present in the Fourside and Moonside cafe to indicate that the warp between them is active.
- Happy-Happy Village's color is now restored after you defeat Carpainter
- Weaponized weapons now have a minimum of 10 offense if progressive weapons is enabled
Fixes
- Fixed a couple locations not being part of any groups
- Fixed a bug where starting as Poo and having the Starting Item be for someone else could give Poo a fake item
- Fixed Snow Wood Boarding School never being scaled correctly
- Moonside is now considered logical ATM access
- Fixed Summers equipamized items not being double price
- Fixed Rainy Circle being triggerable twice
- Fixed some Loaded Dice not being enemized
- Fixed Poison Spores being scaled in reverse
- Fixed some flags (notably the ladder in saturn valley) getting unset when calling Escargo Express
- Fixed duplicate Equipamizer names
- Fixed a bug with Enemizer where some enemies could revert to their original Attributes
- Fixed a bug where enemies that call other enemies could occasionally be corrupted visually
- Fixed enemy stat rando crashing gen
Known Issues
- It’s possible there might still be some visual corruption when enemies call other enemies, if there is, let me know. It is assumed fixed unless it happens again.