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State Machine Editor — Visual graph editor with node-based state visualization, transition edge elements, MVVM architecture, forms for creating/editing states, triggers, conditions, and transition rules, plus custom property drawers.
Debugger Window — Live runtime debugger (EditorWindow) with searchable state machine and trigger inspection, event history tracking, and per-entity foldout drawers.
ScriptableObject Definitions — StateMachineDefinition, StateDefinition, TriggerDefinition, ConditionDefinition, and TransitionRuleDefinition for data-driven configuration.
Tests
Comprehensive unit test suite (45 test files) covering core runtime logic and editor view models.
Samples
Game Scenario — Complete sample demonstrating multiple interconnected state machines (safe, door, key) with custom contexts, payloads, triggers, and an objective tracking system.