Skip to content

Claim Tools

NadirKhoulali edited this page Jul 23, 2026 · 1 revision

Claim Tools

UBS uses one server-authoritative claim-mode framework for shop plots, stockrooms, delivery pallets, bank premises, safe areas, and private viewing rooms.

Supported Modes

  • Shop Plot
  • Shop Stockroom
  • Delivery Pallets
  • Bank Premise
  • Premise Exit
  • Safe Area
  • Viewing Room
  • Customer, Teller, and Deposit Box viewing-room anchors

Each management screen opens the correct mode; players do not need separate permanent tools in their inventory.

Claim HUD

While claim mode is active, UBS temporarily hides the normal hotbar and compatible HUD overlays and displays a purpose-built interface containing:

  • current operation and owner/shop/bank
  • add/remove mode
  • Pos 1 and Pos 2 or staged target
  • selected volume/capacity
  • nearby visible claims
  • apply, clear, overlay, save/exit, and discard controls
  • current validation result

Hold Tab to expose pointer-driven controls. World movement remains available when the controls are not capturing input.

Selection

  • Left-click selects Pos 1.
  • Right-click selects Pos 2.
  • Position/facing tools capture the player's current position and look direction.
  • Delivery-pallet mode stages individual pallet blocks before saving.
  • Apply validates the live world and commits atomically.

After a successful apply, the exit confirmation says Save & Exit even though the change is already durable. This makes the saved state explicit. Delivery-pallet add/remove selections remain visibly green/red until saved.

Outlines

Claims use grounded tactical line rendering derived from the heist extraction renderer, not vanilla barrier particles. Outlines follow the selected cuboid and nearby claims.

By default, a player sees only claims owned by that player. Servers can set ClaimOutlinesShowAllPlayers=true to show everyone. Visibility does not weaken collision protection: a new claim that overlaps another owner's shop or bank claim is rejected even when that claim is hidden.

Safety

  • Target blocks must match the player's current crosshair and interaction range.
  • Claims time out after five minutes of inactivity/session loss.
  • Server stop and disconnect clear temporary sessions.
  • Foreign-owner collision checks run again when applying.
  • Admin-authorized bank premise operations can bypass gameplay ownership blockers but still reject structurally invalid data.

Clone this wiki locally