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Player Guide
NadirKhoulali edited this page Jun 20, 2026
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- Create an account:
/account open checking "Central Bank"
- Open an ATM block.
- Select an account.
- Complete PIN flow:
- first-time account: set + confirm a 4-digit PIN
- existing account: enter PIN
- Balance inquiry
- Cash withdrawal (whole dollars)
- Cash deposit (bills + coins, exact inventory match)
- Transfer funds
- Transaction history
- Account settings
- Pay requests (inbox + create)
Send request:
/account payrequest <player> <amount> [destinationAccountId]
Receive request:
- If you have a primary account, chat offers
Accept,Decline,Choose Account. - If you do not have a primary account, UBS provides clickable account options with balances.
ATM side:
- open
Pay Requests - review incoming requests
- accept/decline or choose a specific paying account
- create outgoing requests from the same menu
Withdraw:
- ATM dispenses bills only (
$1, $2, $5, $10, $20, $50, $100). - Overflow follows normal item-drop behavior.
Deposit:
- UBS scans inventory/offhand for legal tender cash items (bills + coins).
- Deposit requires exact denomination fit for requested amount.
Bank Teller:
- Teller cash-out can dispense bills + coins.
- Teller withdrawal limit can be configured per bank (
tellerbank limit type).
Legal tender list with textures:
- Place
payment_terminalblock for merchant checkout. - Right-click to pay.
- Shift + right-click opens config (owner/OP only).
- Terminal payment source:
- held valid credit card account, else primary account.
- Result feedback:
- success/denied display state with temporary interaction lock.
- Optional redstone output for success/failure/idle.
Handheld mode:
- Use
handheld_payment_terminalto charge players directly. - While aiming at a player with handheld equipped, HUD panel shows amount + target.
- Right-click player to charge that player.
- Shift + right-click to open handheld terminal config.
- Handheld has no redstone output controls.
Full guide:
New retail surfaces include shelves, display tables, coolers, modular displays, shopping baskets/bags, pallets, and cashier NPC workflows.
High-level loop:
- Browse shelf/display stock.
- Add/remove items with basket flow.
- Checkout via cashier/terminal.
- Funds settle through UBS account/payment systems.
The desktop shop app also supports stockroom claims, pallet assignment, order flows, permissions, lighting/hours controls, and webshop/courier workflows.
Retail Webshop:
- Catalog search/filter/sort helps find checkout, display, shelving, and logistics items.
- Cart lines have per-item add quantity, remove quantity, and remove item controls.
- Checkout uses modals for payment account and delivery target selection.
- Delivery target selection is step-based: choose shop/location, choose random or specific pallet mode, then choose a pallet when specific mode is selected.
- Tracking shows queued and past orders. Successful orders do not show a failure reason; failed or completed orders can be replaced after confirmation.
See:
- Client keybind defaults to
Shift + F(rebindable key + Shift safety modifier). - Players can opt in/out:
/account pickpocket toggle/account pickpocket status
If disabled, you are immune and also cannot pickpocket others.
/account hud toggle/account hud primary/account hud account <accountId>/account safebox list/account safebox deposit/account safebox withdraw <slot>
Depending on server config, UBS can add:
- structure chest cash loot
- cash drops from mobs/villagers
- forced percentage cash drop on player death
- PIN must be exactly 4 digits.
- per-transaction ATM limit applies
- daily ATM withdrawal limits apply
- frozen accounts cannot withdraw, deposit, or transfer
/account info/account info list/account transfer <senderAccountUUID> <receiverAccountUUID> <amount>/account transaction list <accountUUID>/account shop pay <amount> [shop]/bank reserve/bank dashboard-
/bank heist start <bankName>(Coming Soon)