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Retail Shop System

NadirKhoulali edited this page Jun 20, 2026 · 3 revisions

Retail & Shop System

UBS now includes a large retail subsystem that sits on top of the banking layer.

Scope

The shop stack includes:

  • Shop creation/management in the desktop app (Business Manager PC)
  • Claim and stockroom management
  • Shelf/display inventory surfaces
  • Cashier NPC interactions
  • Payment terminal integration
  • Webshop cart/checkout/order delivery flows
  • Courier order board flows

Main Blocks and Items

  • shop_shelf / tall_wall_shelf
  • shop_selling_table / shop_selling_table_large
  • shop_cooler
  • modular_wall_display
  • glass_counter_display (+ open variants)
  • shopping_basket + shopping_bag
  • shopping_basket_holder
  • cardboard_box
  • pallet
  • cashier_spawn_egg

Creative variants exist for several display blocks. The retail webshop catalog intentionally lists normal shop displays and logistics items only; creative invisible displays are not purchasable through the webshop.

Desktop Shop App Capabilities

The desktop app supports owner/delegated-role actions for:

  • shop creation, rename, type changes, and delete
  • claim regions + stockroom regions
  • claim tool and pallet-claim tool sessions
  • checkout terminal assignment and cashier terminal linking
  • cashier hiring/reporting and employee management
  • shelf/stockroom reporting and restock actions
  • order manager and order-item picker reports
  • pallet assignment/unassignment for orders
  • finance reporting and cash-vault withdrawal/settlement account actions
  • permissions and delegated roles (OWNER, MANAGER, BUILDER, STAFF)
  • shop hours, closed-hours deliverer stockroom access, and lighting controls
  • webshop flows (filtered catalog, cart, account selection, delivery target selection, checkout, cancel/refund, replacement order)
  • courier order board actions (report/accept/cancel)

Retail Webshop

The Retail Webshop utility app uses the same desktop theme as the shop and order-board tools.

Catalog:

  • Search by product name, category, or description.
  • Filter by category.
  • Sort by name, price, or category.
  • Open product details without leaving the scrollable product panel.
  • Add selected quantity to the basket from the product detail panel.

Cart:

  • Each line item has its own add quantity, remove quantity, and remove item controls.
  • The cart panel is paired with a checkout summary so players can see subtotal, surcharge, and checkout total before continuing.
  • Clear cart removes the current basket.
  • Continue delivery moves to checkout when the basket is valid.

Checkout:

  • Payment account selection opens a modal with eligible banking accounts.
  • Delivery target selection opens a three-step modal:
    1. choose the delivery shop/location
    2. choose random pallet or specific pallet mode
    3. when specific pallet mode is selected, search and select an assigned delivery pallet
  • Random pallet mode confirms after the mode step if a valid assigned pallet is available.
  • Specific pallet mode confirms after a pallet is selected.
  • Review and place order shows the final account, target, delivery mode, subtotal, surcharge, and total before checkout.

Tracking:

  • The old Orders view is now the Tracking view.
  • Queued orders can be cancelled/refunded.
  • Delivered orders show success state without a failure reason or fix card.
  • Failed or completed orders can be replaced from their saved item/account/target data after a confirmation summary.
  • Recovery details do not expose direct "open delivery pallet" actions; delivery pallets are physical assigned drop targets used by the server delivery flow.

In-World Shopping Flow

High-level player loop:

  1. Browse shelf/display inventory.
  2. Use basket workflow to add/remove items.
  3. Check out at cashier/terminal.
  4. Payment settles through UBS account/terminal paths.

While a basket or checkout session is active, interaction restrictions are applied server-side to keep session state consistent.

Delivery and Alerts

Retail workflows emit dedicated client payloads for:

  • action alerts
  • delivery alerts
  • delivery info board updates
  • setup objective overlays
  • stockroom locate rendering

Related Systems

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