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Changelog:
• higher effective render distance (around 2000 blocks) with changing level of detail.
• You can now add your own addons to the game changing biomes, blocks, items, recipes and more.
$bull; Another terrain generation rework.
• Reworked lighting engine.
• Add hunger and health mechanics.
• Stackable blocks support(currently implemented in snow)
• Fixed many bugs, such as:
• no more crashes on world creation
• less (obvious) lighting bugs
• inventory block preview is now working
• Made many optimizations.
Technical:
• Add chunk meshing.
• Add a global climate map for world generation.
• Internal coordinate system is shifted so blocks go from 0 to 1 instead of from -0.5 to 0.5