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Releases: PixelPort-gg/pixelport-dist

Pixel Port 0.4.6

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@seanellul seanellul released this 13 Aug 22:15

A real D3D9 fast lane. DXVK (d9vk) routes now reach every game on the Automatic graphics setting — including curated D3D9 titles like Team Fortress 2, which previously died silently at launch. Pairs with Prism runtime 0.6.7. No action needed: games pick up their fixed routes on next launch.

Pixel Port 0.4.5

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@seanellul seanellul released this 13 Aug 03:04
v0.4.5

Initialize Pixel Port distribution repo

Pixel Port 0.4.4

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@seanellul seanellul released this 03 Aug 04:10

Voice chat fix.

  • Games can now use your microphone for in-game voice chat — Pixel Port asks for mic permission the first time you launch a game (fixes silent mics in PEAK and other voice-chat games). If you previously denied it, enable Pixel Port under System Settings → Privacy & Security → Microphone.

Pixel Port 0.4.3

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@seanellul seanellul released this 28 Jul 04:18

Reliability and self-repair.

  • Fixes 'Play does nothing' — a stuck launch state could silently swallow every later Play click, with no error and no explanation. This was the cause behind most recent launch complaints.
  • Games set themselves up — Pixel Port can now write a game's config before first launch, at your display's actual resolution. Command & Conquer: Generals and Zero Hour now start correctly the first time instead of failing with a misleading 'DirectX' error.
  • Check and repair your game setup — Settings → Help & Recovery can now find Windows system files missing from a game setup and restore them from Pixel Port's own runtime. It only ever copies files back; it never deletes or replaces anything, and never touches your games or saves.
  • Honest crash reporting — quitting a game is no longer recorded as a crash, so compatibility ratings reflect reality.
  • Per-game fixes delivered over the air now apply reliably, and stale settings from an old fix are cleaned up properly.

Pixel Port 0.4.2

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@seanellul seanellul released this 27 Jul 17:22

The fast-lane release. Classic DirectX 8/9 games can now run on the new high-speed graphics path (measured up to 9x faster on supported titles) — the per-game graphics picker now offers DXVK for 32-bit games on Prism 0.6.5+. Also: game fixes delivered over-the-air apply more reliably, and launch shortcuts now queue through sign-in instead of being dropped.

Pixel Port 0.4.1

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@seanellul seanellul released this 27 Jul 05:17

Consolidation release — fixes and polish from three contributors' workstreams.

  • Voice chat works — games with in-game voice (PEAK, R.E.P.O., WEBFISHING and others) can now use your microphone; macOS will ask permission once.
  • Meccha Chameleon false 'VC++ required' error fixed — a launch-configuration race, root-caused and closed; the fix also hardens launching for every game with a nested main executable.
  • Game fixes now reach every game — an internal delivery gap meant some per-game fixes silently never applied; all recipe-carried fixes now deliver.
  • Redesign polish — Back button, launch progress on Play, refined banners, cards, and theming.

Pixel Port 0.4.0 — The Redesign

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@seanellul seanellul released this 26 Jul 15:42

Pixel Port has a new face. The whole product experience has been rebuilt:

  • Home, Library, Discover — a clean three-part structure. Library unifies your installed games and Steam purchases in one place with tabs; Discover replaces Browse with playable-first filtering.
  • Redesigned game pages — every game leads with its readiness for your Mac, a clear confidence rating, and one obvious next action. Technical details tuck into an accordion.
  • Compatibility reports, per Mac — a new report matrix shows how each game runs across Apple Silicon generations and macOS versions, highlighting your machine.
  • Refreshed visual style — the Deep Amethyst design language across every surface, including a faster command palette (⌘K).

Under the hood, 0.4.0 carries everything the 0.3 series built: reliable Steam launching (client-update resilience, teardown-race fixes), per-game graphics backends, honest DX9 routing, texture-flicker controls, and cleaner shutdowns.

New in the catalogue this week: Command & Conquer Remastered Collection, Red Alert 2 + Yuri's Revenge, and the Guns 'n Goblins demo.

Pixel Port 0.3.41

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@seanellul seanellul released this 24 Jul 18:10

Play via Steam fix for 'Reduce texture flickering' users.

  • Fixes Play via Steam doing nothing / 'Steam launch failed' when the Reduce texture flickering setting is on. The launch command was sent with a Wine sync mode that didn't match the running Steam session, so it silently never arrived — while 'Open Steam' + clicking Play inside Steam worked. All launch, install, and settings helpers now use the session's sync mode from one source, and a source-level test guards against regressions.
  • Generated game launchers now resolve the sync mode at run time, so flipping the setting applies without reinstalling.

Pixel Port 0.3.40

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@seanellul seanellul released this 24 Jul 17:46

Launch reliability hotfix.

  • Fixes 'Play via Steam does nothing' after updating the app or right after launching it. Pixel Port's cleanup sweeps (which remove leftover Wine processes) could mistake a freshly starting Steam session for leftovers and stop it mid-boot. Sweeps now never touch processes that started after the sweep began, and game launches wait for any in-flight cleanup before starting Steam.
  • Follow-up to 0.3.39's Steam client-update resilience.

Pixel Port 0.3.39

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@seanellul seanellul released this 23 Jul 23:32

Steam reliability wave.

  • Survives Steam client updates — when Valve ships a Steam client update (like the July 22 one), Play via Steam kept spinning on 'Launching' and could log you out. Pixel Port now detects the pending update and restarts the in-prefix Steam once so the update applies cleanly, and waits out the update cycle instead of giving up mid-install.
  • Faster, more reliable game detection — the 'is the game running' probe is now case-insensitive (some games, like Grim Dawn, register their executable with different casing than expected, causing false 'game never appeared' errors while the game was actually running).
  • Per-game graphics backend picker — choose Automatic / DXMT / DXVK (experimental) per game from its Details card.
  • Honest DX9 routing at install time — newly installed DirectX 9 games route to the renderer that actually runs them.
  • Housekeeping: launch helper processes are now cleaned up immediately after use.