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This is the next big cornerstone release. Hopefully the bugs that people have noticed are all fixed up. Biggest offenders I noticed were misaligned W4 warp zones and W5 warps not sending their locations. Things to keep in mind are dark world Dr Fetus keys no longer exist. The game tracks dark world completions in order to unlock the dark world fight. There was no address or way to manipulate this so in order to complete that goal you will need to beat dark world 1-6. I never checked W7 counting towards it so something for others to play around with. I still have not tracked the Xmas levels because I think there is enough content as is and the way they work is very annoying.
The big one I know people wanted and that caused me so many headaches.
DEATHLINK AMNESTY AND DEATHLINK ARE NOW OPTIONS!
The game has no way of tracking when Meatboy dies other than some environmental stuff. So after hours in ghidra I managed to find a glimmer and it lead to a hookable death routine. Retro stages are weird so death links will not receive on those.
With that said this is pretty much as feature complete as I can think of making it. Maybe in the future I hunt for what makes characters unplayable in W6 and W7 and break those open, but it will not be for a very long time. OH! and glitch levels wll never be a thing because they break and rely on bits set by boss fights. Cannot have both in essence.
Once again thanks to zuils for handling the apworld side of things. Enjoy the new release and post your bugs on the issues or the Archipelago Super Meat Boy thread.