Repository navigation
Pixel VR Player v1.3.0 - one-command install with automatic Steam library entry
Installing no longer needs manual extraction or fiddling with Steam's Non-Steam Games dialog.
One command
From a terminal on the headset (Desktop Mode or over SSH):
curl -fsSL https://raw.githubusercontent.com/Pixelplanet/Pixel-VR-Player/main/tools/install.sh | shThe installer:
- downloads the latest ARM64 release and verifies its SHA-256 checksum;
- installs the binary, launcher and shaders to
~/PixelVRPlayer; - adds "Pixel VR Player" to your Steam library as a Non-Steam Game, so it is
launchable from Game Mode without any manual setup (VR flag set, so Steam
starts SteamVR for you); - backs up
shortcuts.vdfbefore touching it and preserves every existing
Non-Steam shortcut; - checks the binary's shared libraries and warns if anything is missing.
Restart Steam afterwards if it was already running, or pass --restart-steam to
have the installer close and reopen it automatically.
| Option | Effect |
|---|---|
--dir DIR |
install somewhere other than ~/PixelVRPlayer |
--version vX.Y.Z |
install a specific release instead of the latest |
--no-steam |
skip the Steam library entry |
--restart-steam |
close Steam first, then reopen it |
--uninstall |
remove the app and its Steam shortcut |
--force |
install on a non-aarch64 machine |
Upgrading is the same command again. Settings (~/.config/pixelvr) and cached
thumbnails (~/.cache/pixelvr) live outside the install directory and are never
touched.
Offline install
Download pixelvr-linux-arm64.tar.gz, copy it to the headset, extract it and run
./install.sh — the tarball now ships the installer and a VERSION file. Or run
./run.sh directly if you prefer to keep things portable.
Also in this release
- Every release now publishes
pixelvr-linux-arm64.tar.gz.sha256, and the
workflow syntax-checks the installer scripts before building.
Full changelog: v1.2.0...v1.3.0