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The embedded server now pins the process current directory to the Vintage Story install at
boot (issue #32). The engine's mod loader scans mod dlls with Mono.Cecil's default assembly
resolver, whose search path is the current directory: a test run launched from a directory
holding no VintagestoryAPI.dll copy failed every base-game mod's ModInfo scan, loaded zero
mod systems, and crashed the boot in selectPlayStyle. Atlas resolves consumer mod paths
against the test assembly's location, never the current directory, so nothing else observes
the change.