v0.6.12
LMU App 0.6.12 — Release notes
Everything that changed since the last release (0.6.9).
Documentation
- The README was fully rewritten. It still only listed 6 of the 9 current overlays and described a source-only install; it now covers every overlay (including VE Calculator, Weather and Delta, which were missing entirely), the packaged
.exeas the primary way to run the app, stream mode, and the available controls (magnetic snap, lock, presets, hide-in-garage). - Corrected the in-game requirement: it's Settings → Gameplay → Enable Plugins, and the game needs a restart for the change to take effect — turning it on mid-session doesn't work.
Overlay defaults
- Fixed the VE Calculator not showing up by default on a fresh install. Every other overlay was enabled out of the box; this one alone was switched off.
Overlay sizing
- Fixed overlays shrinking the instant you touched any setting for the first time, and rendering larger than intended before that. Every overlay's size now starts at, and stays at, 100% until you change it.
- Tyres, Speed, Weather and the Fuel/VE calculators are enlarged back to their familiar size now that 100% is an honest baseline. Delta comes back down to exactly double its original size (it had grown a bit too much once the scale fix removed a hidden extra boost it was relying on).
Overlay positioning
- Fixed magnetic snap triggering across the whole screen — an overlay could snap into alignment with another one hundreds of pixels away, as long as one edge happened to line up. Normal stacking and side-by-side snapping still works exactly as before.
Lap time colors
- Fixed the last-lap color (purple/green) not showing when you set a new personal or session best, in Standings, Delta and Live Timing. It could stay white at the exact moment it should have lit up.
Typography
- Montserrat Bold is now the app font, for text and numbers alike. Lap times, gaps and the live delta use tabular figures so every digit keeps the same width — nothing shifts or jitters as values update.
- Font sizes now render identically regardless of your monitor's DPI or Windows display scaling.
- Every step of a font-size setting now produces a visibly different size — some small steps used to render identically.
- Letter spacing removed from labels and short codes (
GT3,GAR…), which no longer look stretched out or off-centre.
Shared memory / connectivity
- Fixed the app never receiving data when started before LMU. If the overlay app launched first, it could get stuck reading nothing forever, no matter what you did afterward — the launch order no longer matters.
- Clearer diagnostics when the connection fails (missing vs. permissions issue — e.g. running LMU as administrator while the app isn't).
- A log file is now written to
~/.lmuapp/lmuapp.log, useful for troubleshooting since the app has no visible console.
Standings
- Status badges (PIT / GAR / OUT / lap number) now have their own column instead of overlapping the end of the driver name, where they used to cut off long names. The column can be reordered like any other.
- Manufacturer logos are sharp again — they were being softened by an unnecessary resize step.
- Fixed stale pit/out-lap badges surviving into a new session — after a session change or restart, a driver could keep showing an outdated
OUTorPITbadge from the previous session. - The VE/Fuel column's "no data" placeholder is now a single
-, consistent with every other column, and always shown in white. - Header height, badge sizing, and the driver-name column now properly follow the font-size and width settings at every value, instead of only reacting every couple of steps.
- Default font size raised to 11, default name width lowered to 150 px.
- Column header labels (
GAP/INT/BEST/LAST) are now noticeably smaller than the driver names, instead of matching their size. - The class badge and the
GAR/PIT/OUT/lap-number badges now look as bold as the rest of the text — they were rendering visibly thinner at their small size.
Relative
- The header now shows only the remaining session time — the previous "elapsed / total" display was twice as wide and could get clipped.
- Fixed the gap/interval column occasionally clipping its value at large font sizes.
- Fixed a leftover default color that could disagree with the player-row color setting on a very old config file.
- Added a bit more space between the position number and the driver name.
- Added a bit more space between a
PIT/OUT/GAR/lap-number badge and the relative time next to it, so a wide value no longer touches the badge — the column also didn't reserve enough room for a 3-digit gap (e.g.+123.4), which a long track like Le Mans can easily produce. - The
GAR/PIT/OUT/lap-number badges now look as bold as the rest of the text.
Tyres
- Removed the small letter on the tyre-compound badge — it was unreadable at that size; the badge's colour already tells you the compound.
Delta
- The overlay is now twice as large, with matching larger text.
- The "no lap yet" placeholder is a smaller dash instead of a disproportionately large one.
Speed & Gear
- Fixed
KM/Hoverlapping (then, after the first fix, still sitting oddly far from) the gear indicator. The overlay's width was being computed for text noticeably larger than what actually gets drawn, leaving an oversized, unexplained gap. Both are now sized consistently. - Fixed the gear digit's left edge being clipped — the column was sized for a regular digit, but
N(neutral) andRare both wider.
Pedals
- Fixed the pedal percentage being cut off at
100(the trailing zero was clipped).
Fuel & VE calculators
- The
VE/FUELlabels next to each bar were noticeably smaller than the value shown beside them — enlarged to match better.
Upgrading from 0.6.1 or earlier? See LMUApp_0.6.9_CHANGELOG.md for everything between 0.6.1 and 0.6.9.