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Hi! That might be the only feasible way I think. Rendering nullable the rate field. Probably the rates are there in the game but a decompilation maybe is needed to find the values, that's why maybe Bulbapedia and the other sites still don't report the values.

I'd say we could even skip the rates for PLA if you think the values in Bulbapedia aren't 100% real. About the floating point precision, the less intrusive way to document it would be to rount the value to an integer, but that would make the info not reliable. Else a change in the schema that would affect all the other rates as well. Possibily breaking many applications if we add a .0 suffix to the currently available rates.

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@jemarq04
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jemarq04 Aug 2, 2026
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