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Blabla let me figure out a way to preload data.
Central to the whole project right now
is that a single server instance
will serve a single player.
A server consists of both an Express server (facing the user)
and a MITM proxy server that sits between the client (Android)
and Pokemon Go (Niantic).
It will try to gather as much data as possible from the user
by listening in.
API
As a developer, you'll need the API
to figure out what kind of data to expect.
Mostly, we base ourselves on https://github.com/AeonLucid/POGOProtos
for object definitions and just keep that format.
There are a few exceptions though,
especially in the way things are structured.
Below is a list of all calls you can perform.