Repository navigation
client-v0.2.7+26.2
·
51 commits
to master
since this release
What's Changed
- chore(deps): bump pyronyx to 0.5 by @arse09 in #681
- fix vanilla item and block tint colors by @Spencer0187 in #624
- render humanoid armor equipment by @Spencer0187 in #636
- fix double item remap in set_entity_data translation by @DustinReynoldsPE in #664
- feat(client): add key bindings UI and settings serialization by @ChronosWS in #680
- perf(client): cut chunk mesh time by ~80% by @Purdze in #707
- add vanilla recipe book parity by @Spencer0187 in #634
- add in-game test harness by @Purdze in #710
- clear death drops between in-game tests by @Purdze in #711
- own item stack and component wire codec by @Purdze in #709
- own entity data and advancements decoding by @Purdze in #712
- own entity packet decoding by @Purdze in #713
- own player-state packet decoding by @Purdze in #714
- own block packet decoding by @Purdze in #716
- refresh readme and fix license detection by @Purdze in #717
- loop hero image in readme by @Purdze in #718
- hide first-person hand with f1 and in spectator by @Purdze in #719
- add quick-access singleplayer launch flag by @Purdze in #720
- own chunk and light packet decoding by @Purdze in #721
- own container packet decoding by @Purdze in #722
- own hud text packet decoding by @Purdze in #723
- own scoreboard packet decoding by @Purdze in #724
- fix readme 26.2 by @JunkyDeveloper in #725
- bump steel to 26.3 by @Purdze in #726
- own player list packet decoding by @Purdze in #727
- own sound packet decoding by @Purdze in #728
- pin azalea to its 26.2 pr head by @Purdze in #729
- own connection lifecycle packet decoding by @Purdze in #730
- support item dropping from creative inventory by @lazy-importer in #705
New Contributors
- @DustinReynoldsPE made their first contribution in #664
- @ChronosWS made their first contribution in #680
- @JunkyDeveloper made their first contribution in #725
Full Changelog: client-v0.2.6+26.2...client-v0.2.7+26.2