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Cosine
James Brundage edited this page Oct 23, 2026
·
1 revision
Wave
A cosine tone generator generates a wave with Cosine instead of Sine.
This will be the opposite of a Sine tone.
It will usually sound very similar to a sine tone, but may seem like it is coming from below, not above.
Parameters
The frequency
| required | type | position | pipeline | wildcard | aliases |
|---|---|---|---|---|---|
| false | Object | 1 | false | false |
The duration to generate.
| required | type | position | pipeline | wildcard | aliases |
|---|---|---|---|---|---|
| false | TimeSpan | 2 | false | false |
The volume.
If the current wave has set a volume,
will use that volume.
Otherwise, will default to 0.5
| required | type | position | pipeline | wildcard | aliases |
|---|---|---|---|---|---|
| false | Double | 3 | false | false |
The start time
| required | type | position | pipeline | wildcard | aliases |
|---|---|---|---|---|---|
| false | Object | 4 | false | false |
The sample rate.
Will default to the .SampleRate of $this wave.
If there is no $this wave, will default to 44100
| required | type | position | pipeline | wildcard | aliases |
|---|---|---|---|---|---|
| false | UInt32 | 5 | false | false |
The channel count.
Will default to the .ChannelCount of $this wave.
If there is no $this wave, will default to 1 (mono).
| required | type | position | pipeline | wildcard | aliases |
|---|---|---|---|---|---|
| false | UInt16 | 6 | false | false |
View Source
<#
.SYNOPSIS
Cosine Tone Generator
.DESCRIPTION
Generates a Cosine Tone of a `-Frequency`, for `-Duration`, at `-Volume`
.NOTES
A cosine tone generator generates a wave with Cosine instead of Sine.
This will be the opposite of a Sine tone.
It will usually sound very similar to a sine tone,
but may seem like it is coming from below, not above.
#>
[OutputType('Wave')]
param(
# The frequency
[Alias('Hz')]
$Frequency = 440,
# The duration to generate.
[Timespan]$Duration = $(
if ($this.BPM -is [TimeSpan]) {$this.BPM}
else { [TimeSpan]::FromSeconds(60/128) }
),
# The volume.
# If the current wave has set a `volume`,
# will use that volume.
# Otherwise, will default to 0.5
[double]$Volume = $(
if ($this.Volume) { $this.Volume } else { 1/([Math]::PI * 2) }
),
# The start time
$Time,
# The sample rate.
# Will default to the `.SampleRate` of `$this` wave.
# If there is no `$this` wave, will default to 44100
[uint32]$SampleRate = $(
if ($this.SampleRate) { $this.SampleRate } else { 44100 }
),
# The channel count.
# Will default to the `.ChannelCount` of `$this` wave.
# If there is no `$this` wave, will default to 1 (mono).
[uint16]$channelCount = $(
if ($this.ChannelCount) { $this.ChannelCount } else { 1 }
)
)
$CurrentWave = $this
if (-not $CurrentWave) { $CurrentWave = wave }
# Calculate the number of samples
$numberOfSamples = [Math]::Round(
$Duration.TotalSeconds * $SampleRate * $channelCount
)
# Measure our angles
$angles = $currentWave.MeasureAngle($Frequency, $SampleRate, $channelCount)
# Our object pipeline will consist of two steps:
# 1. A polycosine
# 2. An envelope
# Now let's make our samples
[double[]]$Samples = @(
# Start $t at zero
foreach ($t in 0..($numberOfSamples - 1)) {
#region Polycosine
[double]$Sample = 0.0
# Each successive angle will have a weighted volume
# starting at full volume
$angleWeight = 1.0
# Take each of our angles and Add it Up
foreach ($angle in $angles) {
# Get the cosine of the times and multiply by the weight.
$Sample += [Math]::Cos($angle * $t) * $angleWeight
# Then half the weight
$angleWeight/=2
}
#endregion Polysine
#region Envelope
# Output the sum of all samples
$envelope = 1.0 - ($t / $numberOfSamples)
$sample * $Volume * $envelope
#endregion Envelope
}
)
# If we have not been provided a time
if (-not $time) {
# add it to the end.
$time = $CurrentWave.Duration
}
if ($Time) {
return $CurrentWave.Add($samples, $time)
}
else {
$waveFormat = $CurrentWave.WaveFormat
if (-not $waveFormat) {
$waveFormat = @{}
}
return wave @waveFormat -Samples $Samples
}If you like making waves, please star this repo and consider sponsoring