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v1.3.0
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[1.3.0] - 2025-05-22
Added
Metal Recovery System : Comprehensive metal recycling system for tools and tool parts
Two-stage recycling process: First dismantle tools to recover parts, then process parts to recover metal bits
Support for various tools including knives, axes, swords, pickaxes, and more
Material hierarchy respect: Base metal tools can only be processed with equal or higher hardness chisels
Balanced recovery rates:
Small items (arrowheads): 1-2 metal bits
Medium items (knife blades, axe heads): 3-5 metal bits
Large items (helve hammer heads): 8-10 metal bits
Very large items (anvil parts): 15-20 metal bits
Steel chisels provide better efficiency with less durability cost and more recovered material
Features
Appropriate naming and labels for all recycling recipes
Consistent recipe format for easy mod maintenance and expansion
Economic balance to ensure recycling remains valuable but not exploitable
Integration with xSkills mod forging mechanics
Durability transfer from tools to recovered parts
Technical
Organized recipe structure in JSON files
Consistent use of tool durability costs based on metal hardness
Standardized metal type handling for all supported metals
Simplified recipe structure for easier maintenance
Balance
Recovery rates adjusted based on original crafting costs
Steel chisel bonus for skilled crafters (+1 to +5 metal bits depending on item size)
Balanced durability costs for processing tools
Known Issues
Tool dismantling with the same tool type (e.g., axe to axe) can cause conflicts and requires using different tools for dismantling
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