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@Potusek Potusek released this 21 May 18:32
· 8 commits to master since this release
28ade3b

[1.3.0] - 2025-05-22

Added

  • Metal Recovery System: Comprehensive metal recycling system for tools and tool parts
    • Two-stage recycling process: First dismantle tools to recover parts, then process parts to recover metal bits
    • Support for various tools including knives, axes, swords, pickaxes, and more
    • Material hierarchy respect: Base metal tools can only be processed with equal or higher hardness chisels
    • Balanced recovery rates:
      • Small items (arrowheads): 1-2 metal bits
      • Medium items (knife blades, axe heads): 3-5 metal bits
      • Large items (helve hammer heads): 8-10 metal bits
      • Very large items (anvil parts): 15-20 metal bits
    • Steel chisels provide better efficiency with less durability cost and more recovered material

Features

  • Appropriate naming and labels for all recycling recipes
  • Consistent recipe format for easy mod maintenance and expansion
  • Economic balance to ensure recycling remains valuable but not exploitable
  • Integration with xSkills mod forging mechanics
  • Durability transfer from tools to recovered parts

Technical

  • Organized recipe structure in JSON files
  • Consistent use of tool durability costs based on metal hardness
  • Standardized metal type handling for all supported metals
  • Simplified recipe structure for easier maintenance

Balance

  • Recovery rates adjusted based on original crafting costs
  • Steel chisel bonus for skilled crafters (+1 to +5 metal bits depending on item size)
  • Balanced durability costs for processing tools

Known Issues

  • Tool dismantling with the same tool type (e.g., axe to axe) can cause conflicts and requires using different tools for dismantling