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1.0.0 (2025-09-01)
Bug Fixes
@RoxDevvv revamped the NetworkOwnershipToggle inspector (8fc338e )
_trs being null on OnEarlySpawn for the NetworkTransform (7da4ded )
GetSpawnedParent can throw an error (513ce28 )
isIk wasn't checking enough cases thx @OverGast (4dd1c01 )
2022 compiler error (888b003 )
actions wasnt working with the release branch (ab1b203 )
actual il fixes (6a8176e )
actually call Optimize on network animator batch (a53f8e3 )
add HierarchyV2.onPreSpawn static event (0c02749 )
add ServerOnlyAttribute (747451a )
add ShouldCleanupScenesOnDisconnect rule (dd40514 )
add ShouldCleanupSpawnedObjectsOnDisconnect to network rules (7d05d50 )
add a AlwaysIncludeDontDestroyOnLoadScene in the network rules (9404b77 )
add asServer for collider registration (rollback) (92390cf )
add DisposableDictionary along side it's pool (baa2c99 )
add LocalMode attribute! (23703e0 )
add missing GetFloat(int nameHash) (db2d7ce )
add network manager to rpc info (960f2f8 )
add onPreProcessRpc and onPostProcessRpc to the RPCModule (c588685 )
add PurrSceneInfo to all damn root objects (35765ab )
add StartHost variant with summary (01619d1 )
add UTF8 encoding helper (68409ce )
add writers for GameObject and Transform (a569809 )
added a changelog (13af73d )
Added ability to add and remove state nodes dynamically (35dcc5f )
Added connection UI example (36be104 )
Added create overloads for disposable types (6650be1 )
Added custom unity web request extensions for build support in earlier versions (ac64eb4 )
Added Disposable HashSet creation (9f1b2e3 )
Added disposable list static creation (101cf00 )
Added getter for previous state node (598d575 )
Added list getter on SyncList (75f487f )
Added previous valid to state machine (3b2f261 )
Added proper asset post processing to network assets (c10f7fe )
added purrnet settings to strip server code (experimental) (b338ff1 )
Added summaries to SyncInput (bc21113 )
Added sync list initialization w. data (28a588a )
Added SyncInput network module (b15f979 )
Additional safety added to packer of gameobject and transform (20f3623 )
Addon library fixed for manifest handling (7b13f01 )
Addon library image request handling improved (49eccf7 )
allow DontPack to be at the type level (354f271 )
allow for manual despawning too (0a01be8 )
allow for null values when reading classes with inheritance (86db192 )
allow for value modifiers for the delta module (c0ddf66 )
allow passing rpcs as parameters, aka Action<> etc (fb87fef )
allow player spawner to ignore rules (77a0f41 )
allow reliable tick events (18858ae )
allow to dynamically register colliders for rollback history (2d2762b )
allow to filter purrnet's scene object discovery (522ef9d )
allow to get latest NT state without relying on execution order and weirdness with parenting (ba502e8 )
allow to not sync specific hashes (6b65429 )
Allow to save bandwidth to file and then load it in the editor (2117e33 )
allow to skip scene auto spawning (204987c )
allow to teleport network transform (aka clear interpolation) (8dd6f33 )
allow UDP transport to poll events on update (8c43b15 )
Allowing NT to easily force sync (8eb4178 )
also cleanup on destroy (2d47451 )
also render purrnet toolbar on clones (c3dbb1c )
always gen the rpc signature (1afa09c )
always lerp, don't cache the value (8f2b116 )
always prepare the hash for System.Object (5315b82 )
angle precision (6e58aa3 )
assembly.GetTypes exception ruining my dreams (2613654 )
async rpcs from server to server failed to complete (0f320d3 )
async Task compiler error for IL2CPP (cc40fc0 )
attempt at fixing steam issue (6c96b84 )
attempt to circumvent caching (de0c54b )
authenticator documentation (3e2c389 )
auto detect any network transforms and apply any interpolation offsets (a1a2065 )
auto spawning and secene prefabs (d93fbf8 )
automatic sync parameters cache was invalid (7330aed )
avoid adding null keys to dictionaries and hashsets (2d934d5 )
avoid reading data if bones aren't ready (fca1a62 )
Awaitable error on older versions (7cd6ad9 )
bad import of typeof(float) (25327b3 )
bad math (592fb0e )
base writing replace old pointer (23573a4 )
batch acks for delta module (cc4c89d )
batch despawn packets with spawn packets (b396f3f )
batch initial spawn packet to ease the reliable channel (5fdfdf6 )
better Transform and GameObject packers (6f820e6 )
Better button placement (26d2e12 )
better caching for NetworkIdentity reflection stuff (dfbaa43 )
better cancellation for purrtransport (e7bbc5f )
better error for when sync modules miss permissions (e28df7b )
better error messages when spawning fails (0b6b99f )
better fallback serializers for delta compression (2276832 )
better fix for subscribing and asServer issue (28f7607 )
better interface checking (45cce33 )
better internal packer resizing calc (ea6f39d )
better static generic type discovery (da5f6e9 )
better visibility API (3af2c32 )
bit packer tests (689c812 )
bit packet, include base classes (47a3cd6 )
BitPacker being in Write mode when received for Reading (7ebb8aa )
Bitpacker updated for improved class handling (9c42b92 )
boost IL processing performance (7d32309 )
BREAKING CHANGE fixed type in AuthenticationBehaviour<T>, renamed GetClientPlayload to GetClientPayload (b03e333 )
bring default ownership back (ee39be5 )
buffer settings for bones (f4af0eb )
buffered RPCs failing (619d0d8 )
buffered RPCs sent too soon (4e8c36d )
buffering for forwarded RPCs (f539e0e )
build version info missing (7befbe1 )
bump version (2de95c9 )
bump version (d005f0e )
bump version (4d8a805 )
ByteData serializing with size for RPC response (af4da7f )
cache CallInitMethods results (70e4d44 )
cache original scene build index (93c71de )
call UnAuthenticateClient when player leaves (2fe172f )
change default to not be 'dont destroy on load' (adf889d )
change name of package for openupm (b759197 )
changed scene indexing approach (6d8bf03 )
Character controller patch added to Network Transform (67546f4 )
check if networkAssets isnt null (1038e1a )
cleanup can run into destroyed identities (539dd76 )
cleanup issues (36abd59 )
cleanup modules (729fc3a )
cleanup spawnpoints (333e26e )
Clearing instance handler properly (c490a04 )
client default to owner fixes for host mode (3e98bcf )
client to client RPCs (eb42459 )
collider rollback for 2D physics (b7f79a4 )
Collider3DExtensions for other casting methods (dfeac1f )
commit package.json (863d7fc )
Compare synclist delta when receiving full state (24aca2f )
compiler warnings in tick manager (7fa1d3b )
composite transport (4c84b41 )
composite transport multiplying events on reconnect (285eac3 )
composite transport server shutdown out of range exception (17ec4db )
compression was broken due to silly mistake (781ba5a )
context menu doesnt support parameters (b91d5ec )
copy managed types when calling RPCs locally (28b7091 )
copy player list for visibility manager (aa01187 )
Correct push (a2bbc9b )
create scene component and save editor hashes for builds (bad1cb0 )
custom dela packer for NetworkID? is obsolete now (353082c )
decrease general bandwidth usage (261a145 )
decrease the delta packer overhead (0a1b3d7 )
delay observer events until all visibility is done (b783d1b )
delay prefab generation one frame after OnValidate to avoid warnings (f595816 )
delayed observer events would cause issues when it was despawned (7078c4e )
delta compression issues (f2d9814 )
delta list packing (7392b4b )
delta packer for generic System.Object (479b535 )
delta serializer for basic unity vectors (3acc4e3 )
despawn events not triggering properly in Host mode (aac86b7 )
despawn events triggering other despawn events (c3b75d7 )
Destroy with timer not working as intended (4c2f4ff )
Destroying any component on a spawned object despawns it (16a7fb3 )
Dictionary pool domain reload safety added (11c1c68 )
diposable dic packer stuff again (707fcb8 )
Disconnect fixed update from OnTick (1b06c89 )
disposable dic delta writer (73b7561 )
disposable list leak detection and GC reduction (02be3c5 )
disposable list packer issue (23598b9 )
disposable list writer doesn't account for null list properly (bcf1b01 )
DisposableList stuff (ab4eb21 )
dispose bones when destroying object (f92b774 )
disposing stuff (6b74e68 )
do ownership stuff on early observer added (e5724c6 )
don't block TriggerOnOwnerChanged (13ccc68 )
don't change reflection values when receiving but controller (aka host) (dcd25ed )
don't duplicate network transform entries (923bad8 )
Don't modify fixed delta time for real I hope (1cb4875 )
don't put skipSceneAutoSpawning in the pool (e84f639 )
don't read optimistic out-of-bounds transform data from clients (1029322 )
don't register multiple times for host (686a883 )
don't sync parameters controller by curves (9f71243 )
dont call asServer false if not client and vise-versa (e610b3c )
dont check build index manually (d4329db )
dont create a server object until we need it since it causes issues (801db42 )
dont destroy stuff we shouldnt (ac5521e )
dont hash the id you dumb nut (f79bc12 )
dont reconcile hashes that should not be synced (2fc4c31 )
dont send despawn message on client disconnecting (904f503 )
dont send empty packets (91a1832 )
dont use System.Threading.Tasks.Task.Yield due to webgl (8c358bb )
DontPackAttribute only works for field (5846ecd )
double ticks! (9f74d3e )
Drawing purr buttons in network identity scripts (20e9267 )
duplicate sending of scene events causing some issues (ac05903 )
dynCall is not defined (536e8c7 )
each identity had its own pending owner which cause issues (3e336fd )
easier to read and click stack traces (4c928bb )
editor and build mismatch (2992139 )
editor events (a0d6a83 )
ensure that it at least replaces with empty method for ServerOnly (9750c5d )
enum delta packers weren't implemented (13ed11f )
error when owner disconnects and despawn on disconnect is enabled (c67c7e0 )
evaluate observers before and after full spawn (9df01ec )
event subscription issue in network manager (84bfa6e )
Expanded the rtt summary (7668055 )
explicitly get root identity in this critical call (c4215c9 )
expose a list of PendingSceneOperation on the scenes module (9642643 )
expose common used events on the network manager for DX simplicity (ad7fd85 )
expose EvaluateVisibility for easy access (0731fd7 )
Extended SyncVar callback to also include old value (ffee19e )
Extra initializers for old C# versions (27e2bb4 )
fallback reader for delta didnt use new object serializer (9541da6 )
filter NT per scene (4cb0983 )
filter override for network stuff only (c10fa0c )
filter shouldn't be as broad as a GO (9c1597f )
find right mult function (c7bb95b )
for steam if localhost or local ip just connect to self (43e9019 )
force build (08e26e4 )
force release for testing (46e92ab )
forceing release (43af913 )
forgot it here (eae97e1 )
generic and type inheritance / polymorphism (5c5edfd )
generic RPCs exception logging (a6cc5a8 )
generic type serialization (f72b1f1 )
generic type serialization (61c59db )
generics were screwed by some past commits in this version (d6d5458 )
GetLocalPlayer compiler error (ad13278 )
Getting latest transform state before syncing (6619bbc )
handle the case where Transform is null when packing it (51cc083 )
has connected owner wasnt tacking scene info account (fc67e55 )
hide in hierarchy only (da99e58 )
hierarchy actions needs a rework (6ce073c )
I blame valentin (daffef5 )
id contains a scope too, make sure to check for that as well (c358864 )
if base index not received on client then wait for it before spawning (d9915fa )
if parent type doesn't have a writer, use the specified type one (e8df49a )
if pending ownership is present when giving actual, delete the pending request (a100b96 )
if server, always use the ownerServer value (9626f51 )
if string is null, write null (047c0c9 )
if we hit cleanup from OnDisable force close the connection (318c5ed )
il error (5e27ed6 )
il errors (b52c522 )
il errors (ba68c30 )
IL field reference (6d7654e )
IL generation for Delta serializers (75f85f6 )
IL generic resolving (9f04291 )
IL post processing bugs by @milesizzo (6b99be5 )
ILPostProcessing error (39db35b )
Improved purr buttons to work with inheritance (d7363bb )
improved statistics manager (8fed412 )
include a simple version of the started event (91d7229 )
include Cache-Control header too (86badfa )
include full type for generic too (4990d69 )
include identity inspector for the state machine (49c2963 )
include purrnet version and color buttons insteasd of showing LEDs (9612890 )
include scale with the spawn packet (56479c6 )
initializers for older C# versions (9df4c8b )
Instance handler clearing done properly (c065727 )
Instantiate with pos and scene was behaving weird with character controllers (fc13e2f )
instantiate with pos, rot and scene (1cc9003 )
interfaces and IL post processing (299325a )
interpolation attempt to not jitter on buffer resize (f4ef145 )
interpolation code refactor (032bd60 )
introduce SetDirty for syncvars (dcd8f86 )
introduce disposable dictionary delta packers (086c701 )
introduce HalfQuaternion (a174729 )
introduce LateLateUpdate for nt (86c3d87 )
introduce on earlyObserver added callback (b8d53b0 )
introduce the Create(capacity) variant for DisposableList (4d1fab3 )
introduce timing mode for NT (3cbd38f )
introduced DontPack attribute (2fea79e )
is host returning true when it shouldnt (12fb371 )
isOwner returns false in OnDespawn() (0827023 )
issue with the hierarchy builder (b6620a9 )
just dont process NuGetForUnity (0140920 )
LastNID patch, this needs to be reworked (16dc6d3 )
leak checker; removing some GC for rpcs (3578dcf )
let it do the tickening or something (3a15fb0 )
link the changlog (9ef043a )
load original scene when cleaning up (d7603ff )
local space network transform issues (559a115 )
local transport (697c3a4 )
local transport (c746154 )
log error when trying to change parent to a different scene (8fd7b40 )
make DontPack attribute skip creating generators entirely if at the class level (e18bf9c )
make a contributors display to put our community forward (0b121ee )
make core unity dependencies optional (12b06e1 )
make network prefabs more robust (7654456 )
make network transform buffer dynamic (f27426c )
make network transform less fragile by including a networkid (more data but we need to refactor this at some point anyways) (b79d02d )
make observer attributes inherit from PreserveAttribute (2e9fcf9 )
make parent changes checks more robust (2f212aa )
make rpc calls work properly under coroutines (09272d1 )
make sure client has the isSpawned boolean set to true (568e256 )
make sure gui is enabled for purrbuttons (4462d78 )
make sure not to unload if only one scene left (dc67398 )
make sure scene matches since this can change (39e71d6 )
make sure to apply the changed value (83822be )
make sure transport runs before default mono behaviours (3e7f11e )
make sure we don't create something that is already registered (78a6907 )
make sure we dont add duplicates (ae5d159 )
make syncvar change existing value instead of creating a new one (e9a7336 )
make UDP timeout configurable (489db80 )
make unified pool and fix host disconnect cleanup issues (c99d4b0 )
make UnloadScene return an async operation (c4f1723 )
manual spawn API patches (c034518 )
mark manual spawns such that we handle them differently (like not populating observers automatically) (2dc77b8 )
Merge pull request #153 from bookdude13/HasModule-Client-Fix (b531534 )
metadata file for CHANGELOG.md (dd139fc )
method reference was wrong when creating getters/setters (cebdaa9 )
method reference was wrong when creating getters/setters (1388543 )
migrate old NetworkOwnershipToggle data (35eeb4f )
milesizzo aka @mgi on discord rework on prefab provider interface (8ba42f7 )
miss-wording in the PurrTransportInspector (9774c15 )
missing using (0f51df2 )
mistake (685b9e9 )
modules registering and unregistering (f10d22e )
more inclusive pre-processor defines (dc1a4dd )
more modifier delta packing fixes (c604c50 )
more nuget tests (a6d144d )
more precision for angles (e481bc9 )
more purr transport tweaks (a6da989 )
more raycast types for rollback module (975ab10 )
more robust register calling and skipping of assemblies that don't refrence the purrnet assembly (5daec62 )
more test (2b237cd )
move retry logic to purrtransport api level (5d209a8 )
network animator logic for owner auth (e69c326 )
Network Asset also pull base class assets (89b0d56 )
Network asset exclude editor namespace (11b45f6 )
Network assets post asset processing proper push (b383377 )
Network assets pull multiple sub assets (de49d8b )
Network Assets working with Sub-assets (769ff32 )
network prefabs invalid caching (b90c66e )
network reflection and network assets (1adea71 )
network transform delta compression (c080a09 )
network transform gathers current state at the same time it also updates view for others (1508ad6 )
network transform jitteriness (e102a28 )
network transform not updating latest position if not controller properly (c64fe4f )
network transform order is deterministic now (0fca613 )
network transform ownership change weirdness (5af65e4 )
network transform underlying buffer miss-match (e16c830 )
network transform, instantly register local spawns (744023d )
NetworkAnimator exclude sender on observer rpc (f775555 )
NetworkAnimator not behaving properly when also server (1069944 )
NetworkAssetsEditor and null assets (c30cc95 )
NetworkBones adjustments (5a61a86 )
networkbones courtesy of Resolute Games (896a018 )
networkRules being accessed when despawned gives error (d98aea9 )
NetworkTransform rigidbody 2d patch (a1280fe )
no flags for build (96c8a40 )
Null check in SyncDictionary editor code (ef31ec6 )
null exception for non ValueType syncvars (fbec9e5 )
observer rpc runs twice when runLocally true on host (637dd98 )
odin inspector support (6e072bd )
old value was wrong for dic delta packer (539c760 )
on spawned as client in host not being called (3b62546 )
only add scene if valid (fc84643 )
only connect client once server has fully started (7d2ec28 )
only keep latest SetX for animation (badec0d )
only return true for "isOwner" if client is active (39666eb )
only set pending owner during auto spawn if one isn't already set (41948c4 )
only trigger if holding a prefab (05e37d1 )
only trigger owner changed once fully spawned (35645a9 )
onObserverAdded not being triggered for client spawned prefabs (1a1b41f )
OnOwnerReconnected and OnOwnerDisconnected not always firing (d1bab76 )
onSentData added to SyncInput (a3271ae )
oopsie daisie (83b7668 )
optimized PurrScene attribute (eee752c )
owner connected event not being fired (b6ba2be )
ownership change callback order (fa9ea10 )
ownership events (9a245f9 )
ownership execution order (ac63487 )
pack unity LayerMask (a23e8dd )
packer caching problems (878e7b9 )
Packer handling of unspawned gameobjects and transforms (cc68315 )
packer rework (9630787 )
pass connection to authenticator (76b40ff )
patch lingering process and bad hash reconstruction bug (52764b9 )
patch lingering process and bad hash reconstruction bug (bd56f3d )
patch local execution flag issue (96ca28a )
Performance optimized network manager inspector (1d52b21 )
Pickle resizing was causing issues, making sure it won't have to resize (754dc65 )
ping calculations (cd7cfd7 )
players list throws error when not ready (9450ca4 )
pool stuff should be relative to parent (1697c4a )
pools being in the wrong scenes (062f546 )
populate local player id as soon as server has it (7fddf9d )
possible fix for network reflection buld (3bbf58e )
preserve localPlayerForced (a8a9257 )
preserve localPlayerForced (6487666 )
preserve order for reliable ticks (1b81323 )
profiler rpc data preview (b4b908a )
profiling window for network usage (2ee6514 )
proper currentlyLoadedCount calculation (c8c784f )
proper comparer (a30043c )
proper purrnet package name (1c56ade )
proper unsubscribe (0a081f5 )
properly handle multi drag editor events (b365616 )
properly lerp NetworkTransform localScale with parent changes (9f67be5 )
properly populate RPCInfo for runlocally (bd99145 )
properly set cleanup stage when in host for the other module (6903e7c )
properly set scene as dirty (15476e8 )
purr transport errors (19450bd )
PurrNetSceneProcessor error when Resources folder is missing (e72a465 )
purrTransport also uses web sockets, fixing same issue here (b9c7f51 )
PurrTransport cache made changing master server a pain (f642aff )
PurrTransport notification saying that it is meant for dev purposes only (a26a541 )
push IsRegistered (b72a193 )
Quick stupid fix (8804efe )
re-eval visibility right away when parent changes (73afec7 )
reconcile animator state on owner switching (56c1b91 )
records (983728a )
refactor player spawner to simplify it (a0f1269 )
refactoring AreEqual helpers for the packer (20b2c70 )
reference type for pooling and keeping references (9b174f0 )
register functions were being stripped (63e0b5f )
release (4da2001 )
remove cheetah data from being on by default (1e3e7a5 )
remove Octokit.Net dependency (5331439 )
remove readonly from ApplyTo method (b3a0d13 )
remove steamworks dependency on util code (20af4f5 )
Remove sync tick fail log (555be9b )
remove UniTask as a dependency (725cabf )
Removed locking of fixed delta time (ba09d1d )
removed unnecessary unsubscribe from broadcasting setup (ca17934 )
removing ownership bug (995e891 )
rename rollback methods and further test them (5f10efd )
replaced UDP transport (101f649 )
requireOwnership rule wasn't being checked when receiving RPCs (1f56433 )
retry for purr transport if first fails (8330de0 )
return value of ValueModifier wasnt necessary (ed0d668 )
revert (f6ffe42 )
revert UDP transport (04b6625 )
reverted bad changes (94914f4 )
rework how RPC are called (0f3c4f1 )
rigidbody moving weirdly if pooled (5cc8524 )
robust identity events (exceptions won't break flow) (0a820d1 )
rollback some transport tests (ef7b239 )
RPC buffering bug with scene objects (eec3e67 )
rpc not found issue (afdf69c )
RPC signature was referencing wrong localPlayer in NetworkModules (a9f3dd8 )
RPC signature was referencing wrong localPlayer in NetworkModules (fb40ee1 )
rpc stuff? (3568eef )
Safeguard state changes (881d215 )
Safeguarding sync types (8a34c82 )
scene cleanup logic (558505a )
scene errors (dd54ba6 )
scene initialization timing (cbd4b02 )
scene load events (63dbc5c )
scene loading issues (fed6dcb )
scene loading observer issues on host (8487e94 )
scene module cleanup (8c6177d )
Scene objects spawn issue for HOST (6cf0b02 )
scene stuff (469a70d )
sceneLoaded for host error isn't an issue, events are triggered when ready (73bf266 )
send latest state if not owner auth on NT (1a6aef5 )
send pending owner until hierarchy v2 is out (04f37f0 )
send RPCs on despawn events and syncvar forces last value update (da3f59d )
senderId in RPCInfo was wrong (a03686a )
separate transport update into ReceiveMessages and SendMessages (c5909b8 )
serialize stacks and queues (5a19c2c )
serializer issues (574d201 )
server only spawn events being wobbly (2b1cbe6 )
server overriding client position in network transform (9ce93a4 )
server rpc's on server should not use the network (06b6d9d )
server RPCs being called twice on host (b261cc5 )
Server Stats added to statistics manager (37a49ec )
server+client auto start breaks if only client succeeds; clearer stack trace when RPC body throws (d7c2ed5 )
set target frame rate to tick rate for server builds (b1fc358 )
setting parent to root (d37d741 )
short circuit was causing invalid IL (93fad3a )
simplify generic logic (2a48bf3 )
simplify NetworkReflection.cs code to use object type instead of streams (a4a8828 )
simplify packing to avoid stressing serializer for auth system (3417cfa )
skip certain types without warnings (6664408 )
skip deep processing of certain assemblies (6fe1411 )
skip whole numbers (dbd72ff )
small packets gave division by zero for fossil deltas compression (0ddd32b )
smoother network transform parent changes (b2c9709 )
some changing parent issues with the network transform (bee40e1 )
some mismatch on owner changed for NT (aba3ef5 )
some missed cases for dispose here (1e751ee )
some ownership miss-alignment (63164cd )
some serialization intricacies (d8973f9 )
some syncvar stuff (3c3e90e )
sort by name and resolve same name with hash (6c0c167 )
sort via GUID instead of creation date (bec3643 )
spawn event not being called (1852845 )
spawn in correct scene (521bf1b )
spawn pos being overriden by unity (f41f191 )
spawner issue (fe48ba7 )
spawning and despawning on the same frame causes purrnet to freakout (2b780dc )
spawning duplicates on client (22c7867 )
spawning with InstantiateParameters (ab922f6 )
start server/client, stop server/client always calls the network manager and does it through it instead of individually, otherwise things are unpredictable (157d47c )
State machine double enter and exit fix (1b5fbc8 )
State machine dynamic index handling (a61fc01 )
state machine editor issues in prefab runtime (d0ad04a )
State machine exit on despawn (9884c58 )
State machine on change callback order fix (86081f2 )
State machine owner auth custom inspector fix (e8ce4a4 )
State machine owner auth initialization (878c87d )
State machine queuing for improved consistency (4fc3fab )
State machine reconciliation + asServer fixes (04eb69e )
static rpcs in monobehaviours (e22044a )
Statistics for steam transport (c1c16ff )
Statistics manager fix (4334c69 )
Statistics Manager fix (98b89ae )
Statistics manager improvements (f494ce9 )
Statistics manager jitter (0c5d611 )
Statistics manager versioning position fix (1539c54 )
steam complains on WebGL (688b095 )
steam complains on WebGL (b9cd7fc )
steam server not properly cleaning internal state (af3a793 )
still prefer to call empty constructor instead of always initializing it to 0 (5c667ac )
Stop network transform from forcing RB sleep when not spawned (94d8527 )
stopping steam server didn't properly close existing client connections (ea36cb5 )
swap buffers to avoid editing collection while iterating (4d8f45a )
Sync Array earlier initialization (2739995 )
Sync Array Fixes (63761e9 )
Sync Array send on tick (5909b18 )
Sync Array Serialized resizing (5b3f1b0 )
Sync dictionary depending on tick (a350928 )
Sync dictionary sending for clients (88ce60a )
Sync List null handling issue (5704d83 )
sync list on late observer added (b34fcd0 )
Sync types for strict rules (7722477 )
SyncArray receivers were queuing operations (0d199da )
SyncList send on tick (27972c7 )
SyncList shoudl not queue pending on received (eec88ba )
SyncTimer issues (4d8e7f4 )
SyncVar drawer for nested generic serialization added (bff4e85 )
syncvar equality check regression (d280ed5 )
syncvar issue when ownerAuth (cc96997 )
syncvar let client decide instead of server for ownerauth stuff (5b4cb65 )
syncvar stopping to work after x time (2bb95c8 )
TargetRPC was broken for client to client comms (fe177af )
testing CI (d3583a4 )
testing NetworkBones component (7bcd4d5 )
this interferes with server shutdown (b250122 )
tolerance only decides if it's dirt from rest (c2551c5 )
trigger OnEarlySpawn when catching up (9443c97 )
triggering on scene loaded too preemptively (2171deb )
TriggerSpawnEvent might have been called multiple times (95659c3 )
try catch silently the CallAllRegisters reflection step (091b425 )
try to be more careful with errors here (3beb8d5 )
trying to fix nuget package issues (bbf83d6 )
trying to open non prefab gameobject (cedb91b )
tuples were breaking code stripping (2ec1406 )
type error deeper error message (06904ef )
UDP transport reconnection (c15c6a5 )
ulong delta packer (01445ae )
undo early client id setting as it was incorrect (285268b )
undo last attempt at fixing bug since it created more edge cases (ef9699f )
undo mess (9f0f26c )
undo serialization order of base type (d8c8560 )
unity 6 color thingy (4344e4e )
unity version issues (f8c90e2 )
UnityProxy fails if manager doesn't have prefab provider (fd2e674 )
unityProxyType being null caused IL issues (15a85cd )
unload after the load request (d339419 )
unload event (8cf362a )
use AssemblyQualifiedName instead of FullName (a0afe55 )
use fallback writer/reader for types that aren't registered (9d3cc9f )
use unscaledDeltaTime for NetworkTransform.cs (77c23c9 )
Valentin you monkey (386d08d )
Vector2/3Int serializer (7c3b834 )
version mismatch issue editor/build (2ebe5a8 )
web transport weirdness (caused network transform bizzardness) (04ae8e3 )
webgl builds (4dccfa5 )
weird ownership order (634ed88 )
when adding connection make sure it's a new ID (a61f451 )
when host instantiates with 'Default Owner: Spawner If Client' make sure client gets ownership (c790a33 )
when interpolation buffer is full, remove up until min buffer size (adcc020 )
when sending a target rpc to local player just call it locally (2982811 )
whitelist dirty wasn't being executed (7bb9351 )
write read concrete NetworkIdentity type (37cdd12 )
write/read with modifier bad history (b8a7e3c )
writer for Ray2D (24587cd )
wtf, how did i not see this before (541652c )
Continuous Integration
release: 1.13.0-beta.31 [skip ci] (b1a396c )
release: 2.0.0 [skip ci] (8610eb5 )
Features
add compressionLevel to RPC attributes (f67b01b )
add CompressedVector2 for 2D vector compression (57a0213 )
Add implicit conversion operators for CompressedVector3 <-> Vector2 (b44f7b5 )
add Packer.HasPacker and DeltaPacker.HasPacker (a643b7b )
add SaveHasherInFile component to compare hashes between editor and builds (beae3d6 )
add toolbar display settings (f289470 )
added a flush method for hierarchy actions (f30872d )
added PurrMonoBehaviour (98b068a )
Adjustable sync tick update rate (51d5388 )
allow custom server for the purrtransport (e835e63 )
allow to change scene visibility dynamically (7c264bc )
allow to enable/disable purr buttons (7d37c56 )
allow to force ipv4 for web transport (83756ea )
allow to not delta compress certain fields (f320274 )
allow to set BitPacker position (3c9fc0a )
authenticator! (2d2c1f1 )
auto math IMath<T> interface (mostly meant for prediction) (c7a9d9f )
auto stop when losing connection (2e7d8ab )
bots (36b706f )
Broadcast subscribe queueing added (585bc4d )
client/server purrnet version missmatch checker (3387274 )
collider rollback with some tests (1961455 )
Copy my SteamID to clipboard (8d504e4 )
delta packing is aware of changes (9ca58fa )
delta serializers for basic C# numeric types (floats, ints) (93e8ebd )
drag drop event in editor (1d3166e )
Enable Pool Debug menu item (c53c455 )
endian checks (5ebbe9f )
GameObjectPrototype from NetworkIdentity (9028b41 )
include preserve attributes on types that are networked (824065e )
introduce BitPackerWithLength (672c623 )
introduce RawNetManager (59aa743 )
introduce api to HierarchyV2 module that allows to manually manage spawning and observability events for lower level control (9825580 )
MUCH better editor GUI in my opinion :) (73205e1 )
Network assets added (16ebe3c )
network manager & tweaks to the inspector GUI (17121b2 )
Network Manager status added (9268789 )
Network prefabs - pooling settings (e1c41b6 )
Network server toggle added (05af05b )
on network started and shutdown events on the networkManager (72b65f2 )
onStateChanged now contains data for previous and new state (0bc8fe0 )
overriding delete behaviour in scene view and hierarchy (7ff61c0 )
ownership! (45f70cd )
parameter serialization (e44c87e )
pickle delta data :p (17db643 )
Purr button attribute added (322278d )
purrnet relay for dev purposes (c66699b )
PurrTransport new inspector with region selector (15aadab )
remove irrelevant setactives and setenableds (1b1f72a )
rpc buffering (wip) (87aac57 )
scene object!! (c6dc754 )
sending NetworkModule references over the network (a183682 )
serializers for disposable list and hashset (f8734da )
simple 'TakeOwnership' context menu for NetworkIdentity (5fe79a1 )
spawn validator for client spawning (569ef7a )
start flags instead of 50 booleans (4161f91 )
State machine conditionals QoL added (5fe42f7 )
State machine owner auth added (66913db )
Sync Array added (e2409b9 )
Sync Queue added (84fae0b )
Sync Timer pause & resume added (c12d975 )
Synced tick added (129ef53 )
unity editor toolbar with purrnet state (dbdb6cb )
UnityProxy for instantiate and destroy (7fa4358 )
BREAKING CHANGES
release: fixed type in AuthenticationBehaviour<T>, renamed GetClientPlayload to GetClientPayload (b03e333 )
cleanup can run into destroyed identities (539dd76 )
Collider3DExtensions for other casting methods (dfeac1f )
Compare synclist delta when receiving full state (24aca2f )
Correct push (a2bbc9b )
custom dela packer for NetworkID? is obsolete now (353082c )
disposable list leak detection and GC reduction (02be3c5 )
disposing stuff (6b74e68 )
dont use System.Threading.Tasks.Task.Yield due to webgl (8c358bb )
Extended SyncVar callback to also include old value (ffee19e )
for steam if localhost or local ip just connect to self (43e9019 )
if parent type doesn't have a writer, use the specified type one (e8df49a )
Improved purr buttons to work with inheritance (d7363bb )
include Cache-Control header too (86badfa )
include purrnet version and color buttons insteasd of showing LEDs (9612890 )
introduce SetDirty for syncvars (dcd8f86 )
introduce LateLateUpdate for nt (86c3d87 )
leak checker; removing some GC for rpcs (3578dcf )
make sure client has the isSpawned boolean set to true (568e256 )
make sure to apply the changed value (83822be )
make sure we don't create something that is already registered (78a6907 )
make syncvar change existing value instead of creating a new one (e9a7336 )
more purr transport tweaks (a6da989 )
more raycast types for rollback module (975ab10 )
move retry logic to purrtransport api level (5d209a8 )
Network assets post asset processing proper push (b383377 )
NetworkAssetsEditor and null assets (c30cc95 )
Packer handling of unspawned gameobjects and transforms (cc68315 )
packer rework (9630787 )
populate local player id as soon as server has it (7fddf9d )
push IsRegistered (b72a193 )
Quick stupid fix (8804efe )
remove readonly from ApplyTo method (b3a0d13 )
rename rollback methods and further test them (5f10efd )
retry for purr transport if first fails (8330de0 )
Scene objects spawn issue for HOST (6cf0b02 )
simplify generic logic (2a48bf3 )
skip deep processing of certain assemblies (6fe1411 )
some missed cases for dispose here (1e751ee )
some serialization intricacies (d8973f9 )
stopping steam server didn't properly close existing client connections (ea36cb5 )
syncvar let client decide instead of server for ownerauth stuff (5b4cb65 )
trigger OnEarlySpawn when catching up (9443c97 )
try to be more careful with errors here (3beb8d5 )
tuples were breaking code stripping (2ec1406 )
undo early client id setting as it was incorrect (285268b )
undo serialization order of base type (d8c8560 )
use unscaledDeltaTime for NetworkTransform.cs (77c23c9 )
webgl builds (4dccfa5 )
when adding connection make sure it's a new ID (a61f451 )
Continuous Integration
release: 1.13.0-beta.31 [skip ci] (b1a396c )
Features
add toolbar display settings (f289470 )
client/server purrnet version missmatch checker (3387274 )
Copy my SteamID to clipboard (8d504e4 )
Enable Pool Debug menu item (c53c455 )
introduce RawNetManager (59aa743 )
introduce api to HierarchyV2 module that allows to manually manage spawning and observability events for lower level control (9825580 )
spawn validator for client spawning (569ef7a )
BREAKING CHANGES
release: fixed type in AuthenticationBehaviour<T>, renamed GetClientPlayload to GetClientPayload (b03e333 )
release: fixed type in AuthenticationBehaviour<T>, renamed GetClientPlayload to GetClientPayload (b03e333 )
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